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General | Location | Attacks | Egg Moves | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
1,000,000 Points Medium Fast |
70 | 95 Hit Points 75 Attack 110 Defense 100 Special Attack 80 Special Defense 30 Speed |
Damage Taken | |||||||||||||||||
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*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *0.5 |
Wild Hold Item | Egg Groups | ||||||
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Evolutionary Chain | |||||
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Locations - In-Depth Details | |||
Gold | Slowpoke Well | Details | |
Silver | Slowpoke Well | Details | |
Crystal | Slowpoke Well | Details |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
— | Tackle | ![]() |
35 | 95 | 35 | -- | |||
A NORMAL-type attack. Many Pokémon know this attack right from the start. | |||||||||
— | Growl | ![]() |
-- | 100 | 40 | -- | |||
A move that lowers the target's ATTACK power. Can normally be used up to six times. | |||||||||
— | Water Gun | ![]() |
40 | 100 | 25 | -- | |||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
6 | Growl | ![]() |
-- | 100 | 40 | -- | |||
A move that lowers the target's ATTACK power. Can normally be used up to six times. | |||||||||
15 | Water Gun | ![]() |
40 | 100 | 25 | -- | |||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
20 | Confusion | ![]() |
50 | 100 | 25 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | |||||||||
29 | Disable | ![]() |
-- | 55 | 20 | -- | |||
A move that disables one of the target's moves. That move can't be used until it wears off. | |||||||||
34 | Headbutt | ![]() |
70 | 100 | 15 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
37 | Withdraw | ![]() |
-- | 100 | 40 | -- | |||
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased. | |||||||||
46 | Amnesia | ![]() |
-- | 100 | 20 | -- | |||
A move that increases the user's SPCL.DEF stat. It is normally used up to three times. | |||||||||
54 | Psychic | ![]() |
90 | 100 | 10 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM01 | DynamicPunch | ![]() |
100 | 50 | 5 | 100 | |||
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. | |||||||||
TM02 | Headbutt | ![]() |
70 | 100 | 15 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM07 | Zap Cannon | ![]() |
100 | 50 | 5 | 100 | |||
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. | |||||||||
TM08 | Rock Smash | ![]() |
20 | 100 | 15 | 50 | |||
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | |||||||||
TM09 | Psych Up | ![]() |
-- | 100 | 10 | -- | |||
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
-- | 90 | 5 | -- | |||
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM14 | Blizzard | ![]() |
120 | 70 | 5 | 10 | |||
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM16 | Icy Wind | ![]() |
55 | 95 | 15 | 100 | |||
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM18 | Rain Dance | ![]() |
-- | 90 | 5 | -- | |||
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM23 | Iron Tail | ![]() |
100 | 75 | 15 | 30 | |||
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE. | |||||||||
TM26 | Earthquake | ![]() |
100 | 100 | 10 | -- | |||
An attack that inflicts damage by shaking the ground. Useless against the FLYING type. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM28 | Dig | ![]() |
60 | 100 | 10 | -- | |||
The attacker digs underground in the first turn, then pops up in the next turn to attack. | |||||||||
TM29 | Psychic | ![]() |
90 | 100 | 10 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. | |||||||||
TM30 | Shadow Ball | ![]() |
80 | 100 | 15 | 20 | |||
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF. | |||||||||
TM31 | Mud-Slap | ![]() |
20 | 100 | 10 | 100 | |||
An attack that fires dirt, inflicting damage and reducing the target's accuracy. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Ice Punch | ![]() |
75 | 100 | 15 | 10 | |||
A special ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM38 | Fire Blast | ![]() |
120 | 85 | 5 | 10 | |||
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | |||||||||
TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM42 | Dream Eater | ![]() |
100 | 100 | 15 | -- | |||
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
TM49 | Fury Cutter | ![]() |
10 | 95 | 20 | -- | |||
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses. | |||||||||
TM50 | Nightmare | ![]() |
-- | 100 | 15 | -- | |||
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP. | |||||||||
HM03 | Surf | ![]() |
95 | 100 | 15 | -- | |||
A WATER-type attack. This move is strong and highly accurate. | |||||||||
HM04 | Strength | ![]() |
80 | 100 | 15 | -- | |||
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. | |||||||||
HM05 | Flash | ![]() |
-- | 70 | 20 | -- | |||
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|
Belly Drum | ![]() |
-- | 100 | 10 | -- | Details | ||
A move that allows the user to consume half of its own HP in order to maximize its ATTACK. | ||||||||
Future Sight | ![]() |
80 | 90 | 15 | -- | Details | ||
A special PSYCHIC-type attack. It strikes the target two turns after it is used. | ||||||||
Safeguard | ![]() |
-- | 100 | 25 | -- | Details | ||
A mystic power that protects the user from status problems for five turns. | ||||||||
Stomp | ![]() |
65 | 100 | 20 | 30 | Details | ||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
Crystal Move Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Flamethrower | ![]() |
95 | 100 | 15 | 10 | |||
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn. | ||||||||
Ice Beam | ![]() |
95 | 100 | 10 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
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Mega Punch | ![]() |
80 | 85 | 20 | -- | Gen I TM01 | |||
A NORMAL-type attack move. It is highly accurate and relatively powerful. | |||||||||
Mega Kick | ![]() |
120 | 75 | 5 | -- | Gen I TM05 | |||
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. | |||||||||
Body Slam | ![]() |
85 | 100 | 15 | 30 | Gen I TM08 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | |||||||||
Take Down | ![]() |
90 | 85 | 20 | -- | Gen I TM09 | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
BubbleBeam | ![]() |
65 | 100 | 20 | 10 | Gen I TM11 | |||
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | |||||||||
Ice Beam | ![]() |
95 | 100 | 10 | 10 | Gen I TM13 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | |||||||||
Pay Day | ![]() |
40 | 100 | 20 | -- | Gen I TM16 | |||
A move that nets money at the end of battle. How much depends on attack frequency and level. | |||||||||
Submission | ![]() |
80 | 80 | 25 | -- | Gen I TM17 | |||
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. | |||||||||
Counter | ![]() |
?? | 100 | 20 | -- | Gen I TM18 | |||
A retaliation move that pays back double the damage of a physical attack. Very accurate. | |||||||||
Seismic Toss | ![]() |
?? | 100 | 20 | -- | Gen I TM19 | |||
A FIGHTING-type attack. Throws the target with enough force to flip the world. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Fissure | ![]() |
?? | 30 | 5 | -- | Gen I TM27 | |||
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. | |||||||||
Teleport | ![]() |
-- | 100 | 20 | -- | Gen I TM30 | |||
A special move for instantly escaping from wild Pokémon. Useful in the wild only. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Reflect | ![]() |
-- | 100 | 20 | -- | Gen I TM33 | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Skull Bash | ![]() |
100 | 100 | 15 | -- | Gen I TM40 | |||
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. | |||||||||
Thunder Wave | ![]() |
-- | 100 | 20 | -- | Gen I TM45 | |||
A special move that causes paralysis. The victim has a onein-four chance of immobility. | |||||||||
Psywave | ![]() |
?? | 80 | 15 | -- | Gen I TM46 | |||
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage. | |||||||||
Tri Attack | ![]() |
80 | 100 | 10 | 20 | Gen I TM49 | |||
A NORMAL-type attack. A triangular field of energy is created and launched. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 490 | 95 | 75 | 110 | 100 | 80 | 30 | |
Max Stats | Lv. 50 | 155 - 201 | 80 - 126 | 115 - 161 | 105 - 151 | 85 - 131 | 35 - 81 |
Lv. 100 | 300 - 393 | 155 - 248 | 225 - 318 | 205 - 298 | 165 - 258 | 65 - 158 |
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