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 #127 Pinsir
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Pinsir
Japan: Kailios
カイロス
French: Scarabrute
German: Pinsir
Korean: 쁘사이저
National: #127
Johto: #112
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Stagbeetle Pokémon 4'11"
1.5m
121.3lbs
55kg
456,400
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
70 65 Hit Points
125 Attack
100 Defense
55 Special Attack
70 Special Defense
85 Speed
Damage Taken
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
 Gen I Trade
- RBY
Bug
Evolutionary Chain
Locations - In-Depth Details
Gold National ParkDetails
Silver National ParkDetails
Crystal National ParkDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
ViceGrip 55 100 30 --
A NORMAL-type attack used only by Pokémon with pincers. The target is gripped and injured.
7 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
13 Bind 15 75 20 --
Traps and squeezes the target over several turns. The target cannot move while under attack.
19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world.
25 Harden -- 100 30 --
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
31 Guillotine -- 30 5 --
A single-hit knockout attack. Learned only by Pokémon that have large pincers.
37 Submission 80 80 25 --
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
43 Swords Dance -- 100 30 --
A special move that boosts the user's ATTACK power. Normally used up to three times.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM49 Fury Cutter 10 95 20 --
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Fury Attack 15 85 20 -- Details
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Slash 70 100 20 --Lv. 49Lv. 49
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 65 125 100 55 70 85
Max Stats Lv. 50 125 - 171 130 - 176 105 - 151 60 - 106 75 - 121 90 - 136
Lv. 100 240 - 333 255 - 348 205 - 298 115 - 208 145 - 238 175 - 268

<--- #126
Magmar
#128
Tauros
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