| Generation II Level Up | 
|
				| — | Screech |  | -- | 85 | 40 | -- | 
				| A move that makes a horrible noise. It sharply reduces the target's DEFENSE. | 
				| — | Leech Life |  | 20 | 100 | 15 | -- | 
				| An HP-draining attack. It adds half the HP it drained from  the target to the attacker's HP. | 
				| — | Supersonic |  | -- | 55 | 20 | -- | 
				| A special NORMAL-type move. Supersonic sound waves are used to confuse the target. | 
				| 6 | Supersonic |  | -- | 55 | 20 | -- | 
				| A special NORMAL-type move. Supersonic sound waves are used to confuse the target. | 
				| 12 | Bite |  | 60 | 100 | 25 | 30 | 
				| A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. | 
				| 19 | Confuse Ray |  | -- | 100 | 10 | -- | 
				| A sinister flash of light makes the target confused. A special GHOST-type move. | 
				| 30 | Wing Attack |  | 60 | 100 | 35 | -- | 
				| A FLYING-type attack. The attacking  Pokémon spreads its wings and charges. | 
				| 42 | Mean Look |  | -- | 100 | 5 | -- | 
				| A probing stare that prevents the target from escaping until the attacking Pokémon is gone. | 
				| 55 | Haze |  | -- | 100 | 30 | -- | 
				| Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle. | 
| TM & HM Attacks | 
|
| TM03 | Curse |  | -- | -- | 10 | -- | 
					| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | 
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A move that badly poisons the target. The amount of poison damage increases every turn. | 
| TM10 | Hidden Power |  | ?? | 100 | 15 | -- | 
					| A peculiar move that changes type and power depending on the Pokémon using it. | 
| TM11 | Sunny Day |  | -- | 90 | 5 | -- | 
					| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | 
| TM13 | Snore |  | 40 | 100 | 15 | 30 | 
					| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
| TM15 | Hyper Beam |  | 150 | 90 | 5 | -- | 
					| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM17 | Protect |  | -- | 100 | 10 | -- | 
					| Completely foils an opponent's attack. If used consecutively, its success rate decreases. | 
| TM19 | Giga Drain |  | 60 | 100 | 5 | -- | 
					| Half of the HP drained from the target is added to the attacker's HP. | 
| TM20 | Endure |  | -- | 100 | 10 | -- | 
					| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
| TM21 | Frustration |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | 
| TM27 | Return |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The tamer the user, the more powerful the move. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
| TM34 | Swagger |  | -- | 90 | 15 | 100 | 
					| A move that infuriates and  confuses the opponent, but it increases the target's ATTACK. | 
| TM35 | Sleep Talk |  | -- | 100 | 10 | -- | 
					| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | 
| TM39 | Swift |  | 60 | 100 | 20 | -- | 
					| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | 
| TM43 | Detect |  | -- | 100 | 5 | -- | 
					| Allows user to completely evade attack. If used consecutively, its success rate decreases. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | Attract |  | -- | 100 | 15 | -- | 
					| Infatuates targets, making it hard for them to attack foes of the opposite gender. | 
| TM46 | Thief |  | 40 | 100 | 10 | 100 | 
					| A DARK-type attack. The attacking Pokémon may steal an item held by the target. | 
| TM47 | Steel Wing |  | 70 | 90 | 25 | 10 | 
					| Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE. | 
| HM02 | Fly |  | 70 | 95 | 15 | -- | 
					| The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited. |