| Locations - In-Depth Details |
| Gold |
Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, Victory Road, Tohjo Falls | Details |
| Silver |
Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, Victory Road, Tohjo Falls | Details |
| Crystal |
Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, Route 28, Rock Tunnel, Victory Road, Tohjo Falls | Details |
| Generation II Level Up |
|
| — |
Screech |
 |
-- |
85 |
40 |
-- |
| A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
| — |
Leech Life |
 |
20 |
100 |
15 |
-- |
| An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP. |
| — |
Supersonic |
 |
-- |
55 |
20 |
-- |
| A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
| 6 |
Supersonic |
 |
-- |
55 |
20 |
-- |
| A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
| 12 |
Bite |
 |
60 |
100 |
25 |
30 |
| A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. |
| 19 |
Confuse Ray |
 |
-- |
100 |
10 |
-- |
| A sinister flash of light makes the target confused. A special GHOST-type move. |
| 30 |
Wing Attack |
 |
60 |
100 |
35 |
-- |
| A FLYING-type attack. The attacking Pokémon spreads its wings and charges. |
| 42 |
Mean Look |
 |
-- |
100 |
5 |
-- |
| A probing stare that prevents the target from escaping until the attacking Pokémon is gone. |
| 55 |
Haze |
 |
-- |
100 |
30 |
-- |
| Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle. |
| TM & HM Attacks |
|
| TM03 |
Curse
|
 |
-- |
-- |
10 |
-- |
| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
| TM06 |
Toxic
|
 |
-- |
85 |
10 |
-- |
| A move that badly poisons the target. The amount of poison damage increases every turn. |
| TM10 |
Hidden Power
|
 |
?? |
100 |
15 |
-- |
| A peculiar move that changes type and power depending on the Pokémon using it. |
| TM11 |
Sunny Day
|
 |
-- |
90 |
5 |
-- |
| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
| TM13 |
Snore
|
 |
40 |
100 |
15 |
30 |
| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
| TM15 |
Hyper Beam
|
 |
150 |
90 |
5 |
-- |
| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
| TM17 |
Protect
|
 |
-- |
100 |
10 |
-- |
| Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
| TM19 |
Giga Drain
|
 |
60 |
100 |
5 |
-- |
| Half of the HP drained from the target is added to the attacker's HP. |
| TM20 |
Endure
|
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| TM21 |
Frustration
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
| TM27 |
Return
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The tamer the user, the more powerful the move. |
| TM32 |
Double Team
|
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| TM34 |
Swagger
|
 |
-- |
90 |
15 |
100 |
| A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
| TM35 |
Sleep Talk
|
 |
-- |
100 |
10 |
-- |
| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
| TM39 |
Swift
|
 |
60 |
100 |
20 |
-- |
| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
| TM43 |
Detect
|
 |
-- |
100 |
5 |
-- |
| Allows user to completely evade attack. If used consecutively, its success rate decreases. |
| TM44 |
Rest
|
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Attract
|
 |
-- |
100 |
15 |
-- |
| Infatuates targets, making it hard for them to attack foes of the opposite gender. |
| TM46 |
Thief
|
 |
40 |
100 |
10 |
100 |
| A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
| TM47 |
Steel Wing
|
 |
70 |
90 |
25 |
10 |
| Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE. |
| Gen I Only Moves (Details) |
|
| Razor Wind |
 |
80 |
75 |
10 |
-- |
Gen I TM02 |
| A two-turn attack with the wind attack in the second turn. Learned by many FLYING types. |
| Whirlwind |
 |
-- |
100 |
20 |
-- |
Gen I TM04 |
| A powerful wind that blows the target away. The opposing trainer must use a new Pokémon. |
| Take Down |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| Double-Edge |
 |
120 |
100 |
15 |
-- |
Gen I TM10 |
| A charging tackle attack. One quarter of the damage comes back to hurt the attacker. |
| Rage |
 |
20 |
100 |
20 |
-- |
Gen I TM20 |
| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
| Mega Drain |
 |
40 |
100 |
10 |
-- |
Gen I TM21 |
| A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. |
| Mimic |
 |
-- |
100 |
10 |
-- |
Gen I TM31 |
| A move for learning one of the opponent's moves, for use during that battle only. |
| Bide |
 |
-- |
100 |
10 |
-- |
Gen I TM34 |
| The user waits for several turns. At the end, it returns double the damage it received. |
| Substitute |
 |
-- |
100 |
10 |
-- |
Gen I TM50 |
| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |