#169 Crobat
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Crobat
Japan: Kurobatto
クロバット
French: Nostenfer
German: Iksbat
Korean: 크로뱃
National: #169
BW Unova: #---
B2W2 Unova: #063
Male :50%
Female :50%
Abilities: Inner Focus - Infiltrator (Hidden Ability)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Infiltrator: The protections and stat boosts caused by the moves Reflect, Light Screen and Safeguard by the opponent are ignored.
Classification Height Weight Capture Rate Base Egg Steps
Bat Pokémon 5’11”
1.8m
165.3lbs
75kg
90 3,840
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 3 Speed Point(s)
151 Level 23
Damage Taken
*1 *1 *1 *2 *0.25 *2 *0.25 *0.5 *0 *1 *2 *0.25 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
Flying
Evolutionary Chain
Locations - In-Depth Details
Black Route 13, Giant ChasmDetails
White Route 13, Giant ChasmDetails
Black 2 DreamyardDetails
White 2 DreamyardDetails
Trainer Locations  Details

Flavor Text
Black The transformation of its legs into wings made it better at flying, but more clumsy at walking.
White
Black 2 Having four wings allows it to fly more quickly and quietly so it can sneak up on prey without its noticing.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Cross Poison 70 100 20 10
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.
Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
Leech Life 20 100 15 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
5 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
9 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
13 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
17 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
21 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
27 Air Cutter 55 95 25 --
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
33 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
39 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
45 Poison Fang 50 100 15 30
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
51 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
57 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Cross Poison 70 100 20 10
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.
Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
Leech Life 20 100 15 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
4 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
8 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
12 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
15 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
19 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
24 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
28 Air Cutter 55 95 25 --
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
33 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
38 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
42 Poison Fang 50 100 15 30
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
47 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
52 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM81 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Pluck 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Quick Attack 40 100 30 -- Details
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Faint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Gust 40 100 35 -- Details
A gust of wind is whipped up by wings and launched at the target to inflict damage.
Whirlwind -- 100 20 -- Details
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Hypnosis -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Zen Headbutt 80 90 15 -- Details
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Brave Bird 120 100 15 -- Details
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Giga Drain 75 100 10 -- Details
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Steel Wing 70 90 25 -- Details
The target is hit with wings of steel. It may also raise the user's Defense stat.
Defog -- -- 15 -- Details
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heat Wave100901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Roost----10--
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Sky Attack140905--
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Super Fang??9010--
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Twister 40 100 20 -- Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 85 90 80 70 80 130
Max Stats
Hindering Nature
Lv. 50 145 - 192 85 - 127 76 - 118 67 - 109 76 - 118 121 - 163
Lv. 100 280 - 374 166 - 251 148 - 233 130 - 215 148 - 233 238 - 323
Max Stats
Neutral Nature
Lv. 50 145 - 192 95 - 142 85 - 132 75 - 122 85 - 132 135 - 182
Lv. 100 280 - 374 185 - 279 165 - 259 145 - 239 165 - 259 265 - 359
Max Stats
Beneficial Nature
Lv. 50 145 - 192 104 - 156 93 - 145 82 - 134 93 - 145 148 - 200
Lv. 100 280 - 374 203 - 306 181 - 284 159 - 262 181 - 284 291 - 394

<--- #168
Ariados
#170
Chinchou
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