#171 Lanturn
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Lanturn
Japan: Lantern
ランターン
French: Lanturn
German: Lanturn
Korean: 랜턴
National: #171
Johto: #175
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Light Pokémon 3'11"
1.2m
49.6lbs
22.5kg
755,120
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
70 125 Hit Points
58 Attack
58 Defense
76 Special Attack
76 Special Defense
67 Speed
Damage Taken
*1 *0.5 *0.5 *1 *2 *0.5 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.25
Wild Hold Item Egg Groups
 
Water 2
Evolutionary Chain
Locations - In-Depth Details
Gold New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion CityDetails
Silver New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion CityDetails
Crystal New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion CityDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Bubble 20 100 30 10
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Thunder Wave -- 100 20 --
A special move that causes paralysis. The victim has a onein-four chance of immobility.
Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
5 Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
13 Flail ?? 100 15 --
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
17 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
25 Spark 65 100 20 30
An ELECTRIC-type attack. Has a one-in-three chance of paralyzing the target.
33 Confuse Ray -- 100 10 --
A sinister flash of light makes the target confused. A special GHOST-type move.
45 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
53 Hydro Pump 120 80 5 --
The strongest WATER-type attack. While it is powerful, it may miss the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
HM07 Waterfall 80 100 15 --
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Screech -- 85 40 -- Details
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Supersonic -- 55 20 -- Details
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 125 58 58 76 76 67
Max Stats Lv. 50 185 - 231 63 - 109 63 - 109 81 - 127 81 - 127 72 - 118
Lv. 100 360 - 453 121 - 214 121 - 214 157 - 250 157 - 250 139 - 232

<--- #170
Chinchou
#172
Pichu
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