#172 Pichu
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Pichu
Japan: Pichu
ピチュー
French: Pichu
German: Pichu
Korean: 피츄
National: #172
Johto: #021
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tiny Mouse Pokémon 1'00"
0.3m
4.4lbs
2kg
1902,560
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 20 Hit Points
40 Attack
15 Defense
35 Special Attack
35 Special Defense
60 Speed
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Wild
Berry - 5%
Pichu cannot breed
Evolutionary Chain
Locations
Gold Breed Pikachu/Raichu
Silver Breed Pikachu/Raichu
Crystal Hatch from Odd Egg
Breed Pikachu/Raichu

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
ThunderShock 40 100 30 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Charm -- 100 20 --
A move that charms the target into complacency, sharply reducing its ATTACK power.
6 Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
8 Thunder Wave -- 100 20 --
A special move that causes paralysis. The victim has a onein-four chance of immobility.
11 Sweet Kiss -- 75 10 --
A sweet little kiss that causes the target to become giddy and confused.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Bide -- 100 10 -- Details
The user waits for several turns. At the end, it returns double the damage it received.
DoubleSlap 15 85 10 -- Details
Although each slap is weak, this attack hits the target two to five times in succession.
Encore -- 100 5 -- Details
Forces the target to continue to use the move it used last for the next two to six turns.
Present ?? 90 15 -- Details
A move that inflicts major damage but may restore the target's HP.
Reversal ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Special Moves
Attack NameTypeAtt.Acc.PPEffect %
Dizzy Punch 70 100 10 20
A NORMAL-type attack. Has a one-in-five chance of leaving the target confused. Pokémon Crystal - Odd Egg Move



Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 205 20 40 15 35 35 60
Max Stats Lv. 50 80 - 126 45 - 91 20 - 66 40 - 86 40 - 86 65 - 111
Lv. 100 150 - 243 85 - 178 35 - 128 75 - 168 75 - 168 125 - 218

<--- #171
Lanturn
#173
Cleffa
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