#180 Flaaffy
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Flaaffy
Japan: Mokoko
モココ
French: Lainergie
German: Waaty
Korean: 보송송
National: #180
Johto: #054
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wool Pokémon 2'07"
0.8m
29.3lbs
13.3kg
1205,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
70 70 Hit Points
55 Attack
55 Defense
80 Special Attack
60 Special Defense
45 Speed
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Monster
Field
Evolutionary Chain
Locations - In-Depth Details
Gold Route 42, Route 43Details
Silver Route 42, Route 43Details
Crystal Trade from Gold/Silver

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
ThunderShock 40 100 30 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
9 ThunderShock 40 100 30 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
18 Thunder Wave -- 100 20 --
A special move that causes paralysis. The victim has a onein-four chance of immobility.
27 Cotton Spore -- 85 40 --
Spores that cling to the target, sharply reducing the opponent's SPEED.
36 Light Screen -- 100 30 --
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
45 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM41 ThunderPunch 75 100 15 10
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM48 Fire Punch 75 100 15 10
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Body Slam 85 100 15 30 Details
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Reflect -- 100 20 -- Details
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Safeguard -- 100 25 -- Details
A mystic power that protects the user from status problems for five turns.
Screech -- 85 40 -- Details
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Take Down 90 85 20 -- Details
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Thunderbolt 95 100 15 10 Details
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 365 70 55 55 80 60 45
Max Stats Lv. 50 130 - 176 60 - 106 60 - 106 85 - 131 65 - 111 50 - 96
Lv. 100 250 - 343 115 - 208 115 - 208 165 - 258 125 - 218 95 - 188

<--- #179
Mareep
#181
Ampharos
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