#179 Mareep
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Mareep
Japan: Merriep
メリープ
French: Wattouat
German: Voltilamm
Korean: 메리프
National: #179
Johto: #053
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wool Pokémon 2'00"
0.6m
17.2lbs
7.8kg
2355,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
70 55 Hit Points
40 Attack
40 Defense
65 Special Attack
45 Special Defense
35 Speed
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Monster
Field
Evolutionary Chain
Locations - In-Depth Details
Gold Route 32, Route 42, Route 43Details
Silver Route 32, Route 42, Route 43Details
Crystal Trade from Gold/Silver

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
9 ThunderShock 40 100 30 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
16 Thunder Wave -- 100 20 --
A special move that causes paralysis. The victim has a onein-four chance of immobility.
23 Cotton Spore -- 85 40 --
Spores that cling to the target, sharply reducing the opponent's SPEED.
30 Light Screen -- 100 30 --
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
37 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM48 Fire Punch 75 100 15 10
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Body Slam 85 100 15 30 Details
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Reflect -- 100 20 -- Details
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Safeguard -- 100 25 -- Details
A mystic power that protects the user from status problems for five turns.
Screech -- 85 40 -- Details
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Take Down 90 85 20 -- Details
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Thunderbolt 95 100 15 10 Details
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 280 55 40 40 65 45 35
Max Stats Lv. 50 115 - 161 45 - 91 45 - 91 70 - 116 50 - 96 40 - 86
Lv. 100 220 - 313 85 - 178 85 - 178 135 - 228 95 - 188 75 - 168

<--- #178
Xatu
#180
Flaaffy
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