| Generation II Level Up |
|
| — |
Quick Attack |
 |
40 |
100 |
30 |
-- |
| Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. |
| — |
Leer |
 |
-- |
100 |
30 |
-- |
| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
| 6 |
Focus Energy |
 |
-- |
100 |
30 |
-- |
| Raises the likelihood of nailing the opponent's weak spot for a critical hit. |
| 12 |
Pursuit |
 |
40 |
100 |
20 |
-- |
| A DARK-type attack. It inflicts major damage if the target switches out in the same turn. |
| 18 |
False Swipe |
 |
40 |
100 |
40 |
-- |
| A move that adjusts ATTACK so that the foe has one HP left. Can't cause the foe to faint. |
| 24 |
Agility |
 |
-- |
100 |
30 |
-- |
| A special move that greatly boosts the user's SPEED. Normally used up to three times. |
| 30 |
Metal Claw |
 |
50 |
95 |
35 |
10 |
| Strikes the target with sharp claws. Has a one-in-ten shot at raising the user's ATTACK. |
| 36 |
Slash |
 |
70 |
100 |
20 |
-- |
| A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage. |
| 42 |
Swords Dance |
 |
-- |
100 |
30 |
-- |
| A special move that boosts the user's ATTACK power. Normally used up to three times. |
| 48 |
Double Team |
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| TM & HM Attacks |
|
| TM02 |
Headbutt
|
 |
70 |
100 |
15 |
30 |
| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
| TM03 |
Curse
|
 |
-- |
-- |
10 |
-- |
| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
| TM06 |
Toxic
|
 |
-- |
85 |
10 |
-- |
| A move that badly poisons the target. The amount of poison damage increases every turn. |
| TM08 |
Rock Smash
|
 |
20 |
100 |
15 |
50 |
| A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
| TM10 |
Hidden Power
|
 |
?? |
100 |
15 |
-- |
| A peculiar move that changes type and power depending on the Pokémon using it. |
| TM11 |
Sunny Day
|
 |
-- |
90 |
5 |
-- |
| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
| TM13 |
Snore
|
 |
40 |
100 |
15 |
30 |
| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
| TM15 |
Hyper Beam
|
 |
150 |
90 |
5 |
-- |
| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
| TM17 |
Protect
|
 |
-- |
100 |
10 |
-- |
| Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
| TM20 |
Endure
|
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| TM21 |
Frustration
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
| TM27 |
Return
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The tamer the user, the more powerful the move. |
| TM32 |
Double Team
|
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| TM34 |
Swagger
|
 |
-- |
90 |
15 |
100 |
| A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
| TM35 |
Sleep Talk
|
 |
-- |
100 |
10 |
-- |
| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
| TM37 |
Sandstorm
|
 |
-- |
100 |
10 |
-- |
| An attack that creates a sandstorm. The effect causes damage to both combatants. |
| TM39 |
Swift
|
 |
60 |
100 |
20 |
-- |
| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
| TM43 |
Detect
|
 |
-- |
100 |
5 |
-- |
| Allows user to completely evade attack. If used consecutively, its success rate decreases. |
| TM44 |
Rest
|
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Attract
|
 |
-- |
100 |
15 |
-- |
| Infatuates targets, making it hard for them to attack foes of the opposite gender. |
| TM46 |
Thief
|
 |
40 |
100 |
10 |
100 |
| A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
| TM47 |
Steel Wing
|
 |
70 |
90 |
25 |
10 |
| Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE. |
| TM49 |
Fury Cutter
|
 |
10 |
95 |
20 |
-- |
| A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses. |
| HM01 |
Cut
|
 |
50 |
95 |
30 |
-- |
| A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
| HM04 |
Strength
|
 |
80 |
100 |
15 |
-- |
| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |