#212 Scizor

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Scizor Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Scizor
Japan: Hassam
ハッサム
French: Cizayox
German: Scherox
Korean: 핫삼
National: #212
Alola: #366
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #113
Male :50%
Female :50%
Bug-type Steel-type
Classification Height Weight Capture Rate Base Egg Steps
Pincer Pokémon 5'11"
1.8m
260.1lbs
118kg
256,400
Abilities: Swarm - Technician - Light Metal (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability (Available):
Light Metal: Halves the Pokémon's weight.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Wild

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Scyther ScizorMega EvolutionMega Scizor
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

Sun Evolve Scyther
Moon Evolve Scyther
Ultra Sun Evolve Scyther
Ultra Moon Evolve Scyther
Trainer Locations  Details

Flavor Text

Scizor SpriteSunIt uses its wings to adjust its body temperature. Otherwise, its metal body would become too hot and melt in the heat of battle.
MoonOnce it has identified an enemy, this Pokémon smashes it mercilessly with pincers hard as steel.
Ultra SunIts body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them.
Ultra MoonOnce it has identified something as an enemy, it will continue beating them with its steel-hard pincers until there’s nothing left but scraps.
Scizor SpriteSunThe excess energy that bathes this Pokémon keeps it in constant danger of overflow. It can’t sustain a battle over long periods of time.
MoonDue to the effects of Mega Evolution, its pincers have taken on a more diabolical form, ripping anything they pinch to shreds.
Ultra SunIt stores the excess energy from Mega Evolution, so after a long time passes, its body starts to melt.
Ultra MoonIt’s better at beating things than grasping them. When it battles for a long time, the weight of its pincers becomes too much to bear.


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 40 100 30 --
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
5 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
9 Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
13 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
17 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
21 Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 10
The target is raked with steel claws. This may also raise the user's Attack stat.
25 Fury Cutter Fury Cutter - Bug-type Fury Cutter: Physical Move 40 95 20 --
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
29 Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
33 Razor Wind Razor Wind - Normal-type Razor Wind: Special Move 80 100 10 --
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
37 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
41 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
45 Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
49 Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 10 --
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
50 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
57 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
61 Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM51 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM54 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM59 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM62 Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM81 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- -- 40 -- Details
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Razor Wind Razor Wind - Normal-type Razor Wind: Special Move 80 100 10 -- Details
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Endure Endure - Normal-type Endure: Other Move -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind Silver Wind - Bug-type Silver Wind: Special Move 60 100 5 10 Details
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 10 10 Details
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Defog Defog - Flying-type Defog: Other Move -- -- 15 -- Details
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10 Details
The target is hit with wings of steel. This may also raise the user's Defense stat.
Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- -- 15 -- Details
The user protects itself and its allies from priority moves.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Bug BiteBug Bite - Bug-typeBug Bite: Physical Move6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Iron HeadIron Head - Steel-typeIron Head: Physical Move801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Iron DefenseIron Defense - Steel-typeIron Defense: Other Move----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
SuperpowerSuperpower - Fighting-typeSuperpower: Physical Move1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
TailwindTailwind - Flying-typeTailwind: Other Move----15--
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
DefogDefog - Flying-typeDefog: Other Move----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 190(Phy)/100(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Special Move 120 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Physical MoveSpecial Move 160(Phy)/175(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical MoveSpecial Move 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 140 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
Never-Ending Nightmare
Gen V or earlier
Never-Ending Nightmare - Ghost-type Special Move 120 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.


Pre-Evolution Only Moves

Attack NameTypeCat.Att.Acc.PPEffect % Method
Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 30 --
Learn as ScytherLv. 1
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Wing Attack Wing Attack - Flying-type Wing Attack: Physical Move 60 100 35 --
Learn as ScytherLv. 21
The target is struck with large, imposing wings spread wide to inflict damage.
Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
Learn as ScytherLv. 37
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
Learn as ScytherLv. 50
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Struggle Bug 50 100 20 100 Gen VI TM76
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Detect -- -- 5 -- Gen II TM43
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 70 130 100 55 80 65
Max Stats
Hindering Nature
Lv. 50 130 - 177 121 - 163 94 - 136 54 - 96 76 - 118 63 - 105
Lv. 100 250 - 344 238 - 323 184 - 269 103 - 188 148 - 233 121 - 206
Max Stats
Neutral Nature
Lv. 50 130 - 177 135 - 182 105 - 152 60 - 107 85 - 132 70 - 117
Lv. 100 250 - 344 265 - 359 205 - 299 115 - 209 165 - 259 135 - 229
Max Stats
Beneficial Nature
Lv. 50 130 - 177 148 - 200 115 - 167 66 - 117 93 - 145 77 - 128
Lv. 100 250 - 344 291 - 394 225 - 328 126 - 229 181 - 284 148 - 251


Mega Evolution

Picture
Name Other Names No. Gender Ratio Type
Mega Scizor
Japan: MegaHassamu
メガハッサム
French: MegaCizayox
German: Mega-Scherox
Korean: 메가핫삼
National: #212
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Pincer Pokémon 6'07"
2m
275.6lbs
125kg
25 6,400
Abilities: Technician
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *1 *0.5 *1 *0.5 *0.5

Stats - Mega Evolution

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 70 150 140 65 100 75
Max Stats
Hindering Nature
Lv. 50 130 - 177 139 - 181 130 - 172 63 - 105 94 - 136 72 - 114
Lv. 100 250 - 344 274 - 359 256 - 341 121 - 206 184 - 269 139 - 224
Max Stats
Neutral Nature
Lv. 50 130 - 177 155 - 202 145 - 192 70 - 117 105 - 152 80 - 127
Lv. 100 250 - 344 305 - 399 285 - 379 135 - 229 205 - 299 155 - 249
Max Stats
Beneficial Nature
Lv. 50 130 - 177 170 - 222 159 - 211 77 - 128 115 - 167 88 - 139
Lv. 100 250 - 344 335 - 438 313 - 416 148 - 251 225 - 328 170 - 273

<--- Qwilfish #211
Qwilfish
#213
Shuckle
Shuckle --->