| Gold & Silver Level Up |
|
| — |
Tackle |
 |
35 |
95 |
35 |
-- |
| A NORMAL-type attack. Many Pokémon know this attack right from the start. |
| — |
Poison Sting |
 |
15 |
100 |
35 |
30 |
| A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
| 10 |
Harden |
 |
-- |
100 |
30 |
-- |
| Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
| 10 |
Minimize |
 |
-- |
100 |
20 |
-- |
| Reduces the user's size and makes it harder to hit. Can normally be used up to six times. |
| 19 |
Water Gun |
 |
40 |
100 |
25 |
-- |
| A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
| 28 |
Pin Missile |
 |
14 |
85 |
20 |
-- |
| An attack that fires many needle-like projectiles from the body. Strikes several times. |
| 37 |
Take Down |
 |
90 |
85 |
20 |
-- |
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| 46 |
Hydro Pump |
 |
120 |
80 |
5 |
-- |
| The strongest WATER-type attack. While it is powerful, it may miss the target. |
| Crystal Level Up |
|
| — |
Spikes |
 |
-- |
100 |
20 |
-- |
| An attack that scatters SPIKES and injures opponent Pokémon when they switch. |
| — |
Tackle |
 |
35 |
95 |
35 |
-- |
| A NORMAL-type attack. Many Pokémon know this attack right from the start. |
| — |
Poison Sting |
 |
15 |
100 |
35 |
30 |
| A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
| 10 |
Harden |
 |
-- |
100 |
30 |
-- |
| Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
| 10 |
Minimize |
 |
-- |
100 |
20 |
-- |
| Reduces the user's size and makes it harder to hit. Can normally be used up to six times. |
| 19 |
Water Gun |
 |
40 |
100 |
25 |
-- |
| A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
| 28 |
Pin Missile |
 |
14 |
85 |
20 |
-- |
| An attack that fires many needle-like projectiles from the body. Strikes several times. |
| 37 |
Take Down |
 |
90 |
85 |
20 |
-- |
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| 46 |
Hydro Pump |
 |
120 |
80 |
5 |
-- |
| The strongest WATER-type attack. While it is powerful, it may miss the target. |
| TM & HM Attacks |
|
| TM02 |
Headbutt
|
 |
70 |
100 |
15 |
30 |
| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
| TM03 |
Curse
|
 |
-- |
-- |
10 |
-- |
| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
| TM04 |
Rollout
|
 |
30 |
90 |
20 |
-- |
| Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
| TM06 |
Toxic
|
 |
-- |
85 |
10 |
-- |
| A move that badly poisons the target. The amount of poison damage increases every turn. |
| TM10 |
Hidden Power
|
 |
?? |
100 |
15 |
-- |
| A peculiar move that changes type and power depending on the Pokémon using it. |
| TM13 |
Snore
|
 |
40 |
100 |
15 |
30 |
| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
| TM14 |
Blizzard
|
 |
120 |
70 |
5 |
10 |
| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. |
| TM16 |
Icy Wind
|
 |
55 |
95 |
15 |
100 |
| An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. |
| TM17 |
Protect
|
 |
-- |
100 |
10 |
-- |
| Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
| TM18 |
Rain Dance
|
 |
-- |
90 |
5 |
-- |
| Summons rain for five turns. While it is raining, the power of WATER-type moves increases. |
| TM20 |
Endure
|
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| TM21 |
Frustration
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
| TM27 |
Return
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The tamer the user, the more powerful the move. |
| TM32 |
Double Team
|
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| TM34 |
Swagger
|
 |
-- |
90 |
15 |
100 |
| A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
| TM35 |
Sleep Talk
|
 |
-- |
100 |
10 |
-- |
| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
| TM36 |
Sludge Bomb
|
 |
90 |
100 |
10 |
30 |
| A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
| TM39 |
Swift
|
 |
60 |
100 |
20 |
-- |
| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
| TM40 |
Defense Curl
|
 |
-- |
100 |
40 |
-- |
| Raises the user's DEFENSE. Can normally be used up to six times in a row. |
| TM44 |
Rest
|
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Attract
|
 |
-- |
100 |
15 |
-- |
| Infatuates targets, making it hard for them to attack foes of the opposite gender. |
| HM03 |
Surf
|
 |
95 |
100 |
15 |
-- |
| A WATER-type attack. This move is strong and highly accurate. |
| HM06 |
Whirlpool
|
 |
15 |
70 |
15 |
-- |
| Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch. |
| HM07 |
Waterfall
|
 |
80 |
100 |
15 |
-- |
| A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls. |