#212 Scizor

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Scizor
Japan: Hassam
ハッサム
French: Cizayox
German: Scherox
Korean: 핫삼
National: #212
Galar: #---
Isle of Armor: #119
Male :50.2%
Female :49.8%
Bug-type Steel-type
Classification Height Weight Capture Rate Base Egg Steps
Pincer Pokémon 5'11"
1.8m
260.1lbs
118.0kg
256,400
Abilities: Swarm - Technician - Light Metal (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability (Available):
Light Metal: Halves the Pokémon's weight.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Attack Point(s)
Scizor can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Scyther Scizor
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

Sword Transfer from Pokémon HOME or Trade with players with Expansion Pass
Max Raid Battles
Shield Transfer from Pokémon HOME or Trade with players with Expansion Pass
Max Raid Battles
Isle of Armor
Sword Challenge Road, Training Lowlands
Max Raid Battles: Fields of Honor, Forest of Focus, Training Lowlands, Workout Sea
Details
Shield Challenge Road, Training Lowlands
Max Raid Battles: Fields of Honor, Forest of Focus, Training Lowlands, Workout Sea
Details
Flavor Text
Sword Bulky pincers account for one third of Scizor's body weight. A single swing of one of these pincers will crush a boulder completely.
Shield Though its body is slim, Scizor has tremendous attacking power. Even Scizor's muscles are made of metal.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 40 100 30 --
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 40 100 30 --
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Wing Attack Wing Attack - Flying-type Wing Attack: Physical Move 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Fury Cutter Fury Cutter - Bug-type Fury Cutter: Physical Move 40 95 20 --
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
12 Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 10
The target is raked with steel claws. This may also raise the user's Attack stat.
16 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
20 Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 10 --
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
24 Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
28 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
32 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
36 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
40 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
44 Laser Focus Laser Focus - Normal-type Laser Focus: Other Move -- 101 30 --
The user concentrates intensely. The attack on the next turn always results in a critical hit.
48 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM30 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM32 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM49 Sand Tomb Sand Tomb - Ground-type Sand Tomb: Physical Move 35 85 15 100
The user traps the target inside a harshly raging sandstorm for four to five turns.
TM56 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM58 Assurance Assurance - Dark-type Assurance: Physical Move 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM69 Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
TM73 Cross Poison Cross Poison - Poison-type Cross Poison: Physical Move 70 100 20 10
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
TM74 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM78 Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM94 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM95 Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
TM97 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR00 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR13 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR21 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR29 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TR39 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR60 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TR61 Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 10 10
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
TR70 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TR74 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Defog Defog - Flying-type Defog: Other Move -- 101 15 -- Details
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Feint Feint - Normal-type Feint: Physical Move 30 100 10 -- Details
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- 101 15 -- Details
The user protects itself and its allies from priority moves.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Steel Beam140955--
The user fires a beam of steel that it collected from its entire body. This also damages the user.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Dual WingbeatDual Wingbeat - Flying-typeDual Wingbeat: Physical Move409010--
The user slams the target with its wings. The target is hit twice in a row.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Flutterby Max Flutterby - Bug-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move 100 101 10 --
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Ooze Max Ooze - Poison-type Physical MoveSpecial Move 85(Phy)/85(Spe) 101 10 --
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats.
Max Airstream Max Airstream - Flying-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Max Mindstorm Max Mindstorm - Psychic-type Physical Move 120 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Quake Max Quake - Ground-type Physical Move 90 101 10 --
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move 120 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Steelspike Max Steelspike - Steel-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 70 130 100 55 80 65
Max Stats
Hindering Nature
Lv. 50 130 - 177 121 - 163 94 - 136 54 - 96 76 - 118 63 - 105
Lv. 100 250 - 344 238 - 323 184 - 269 103 - 188 148 - 233 121 - 206
Max Stats
Neutral Nature
Lv. 50 130 - 177 135 - 182 105 - 152 60 - 107 85 - 132 70 - 117
Lv. 100 250 - 344 265 - 359 205 - 299 115 - 209 165 - 259 135 - 229
Max Stats
Beneficial Nature
Lv. 50 130 - 177 148 - 200 115 - 167 66 - 117 93 - 145 77 - 128
Lv. 100 250 - 344 291 - 394 225 - 328 126 - 229 181 - 284 148 - 251

<--- Qwilfish #211
Qwilfish
#213
Shuckle
Shuckle --->