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 #084 Doduo
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Normal SpriteShiny Sprite
Doduo
Japan: Dodo
ドードー
French: Doduo
German: Dodu
Korean: 두두
National: #084
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #084
Male :50%
Female :50%
Normal-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Twin Bird Pokémon 4'07"
1.4m
86.4lbs
39.2kg
1905,120
Abilities: Run Away - Early Bird - Tangled Feet (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available through transfer):
Tangled Feet: Pokémon’s evasion raises one level when Confused.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Sharp Beak
Sharp Beak
- 5%
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardDoduo Candy Reward
Mighty CandyMighty Candy LMighty Candy XLDoduo Candy
Flying
Evolutionary Chain
Doduo Level Dodrio
Gender Differences
MaleFemale
Male Sprite Female Sprite
Locations - In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Route 16, Route 17, Route 18Details
Let's Go, Eevee! Route 16, Route 17, Route 18Details
Flavor Text
Let's Go, Pikachu! Its short wings make flying difficult. Instead, this Pokémon runs at high speed on developed legs.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
    The target is jabbed with a sharply pointed beak or horn.
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    5 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    8 Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    12 Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    15 Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
    The power of this attack move is doubled if it's used on a target that's switching out of battle.
    19 Pluck Pluck - Flying-type Pluck: Physical Move 60 100 20 --
    The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    22 Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 10 --
    The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
    26 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    29 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    33 Acupressure Acupressure - Normal-type Acupressure: Other Move -- -- 30 --
    The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
    36 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    40 Jump Kick Jump Kick - Fighting-type Jump Kick: Physical Move 100 95 10 --
    The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    43 Drill Peck Drill Peck - Flying-type Drill Peck: Physical Move 80 100 20 --
    A corkscrewing attack with a sharp beak acting as a drill.
    47 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
    This attack move cuts down the target's HP to equal the user's HP.
    50 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM19 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM51 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
    The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM76 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 -- Details
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 -- Details
    The user generates odd sound waves from its body that confuse the target.
    Haze Haze - Ice-type Haze: Other Move -- -- 30 -- Details
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Feint Attack Feint Attack - Dark-type Feint Attack: Physical Move 60 -- 20 -- Details
    The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 -- Details
    This attack move cuts down the target's HP to equal the user's HP.
    Mirror Move Mirror Move - Flying-type Mirror Move: Other Move -- -- 20 -- Details
    The user counters the target by mimicking the target's last move.
    Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 15 -- Details
    The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
    Natural Gift Natural Gift - Normal-type Natural Gift: Physical Move ?? 100 15 -- Details
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Assurance Assurance - Dark-type Assurance: Physical Move 60 100 10 -- Details
    If the target has already taken some damage in the same turn, this attack's power is doubled.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    UproarUproar - Normal-typeUproar: Special Move9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 190(Phy)/175(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 180 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 190 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 140 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical Move 195 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Supersonic Skystrike
    Gen V or earlier
    Supersonic Skystrike - Flying-type Special Move 120 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Tectonic Rage
    Gen V or earlier
    Tectonic Rage - Ground-type Special Move 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Air Cutter 60 95 25 -- Move Tutor - PtHGSS
    The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Sky Attack 140 90 5 30 Move Tutor - XD
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    Tri Attack 80 100 10 20GS Lv. 21C Lv. 21
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Tri Attack 80 100 10 20RB Lv. 40Y Lv. 40
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    Whirlwind -- -- 20 -- Gen I TM04
    The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 310 35 85 45 35 35 75
    Max Stats
    Hindering Nature
    Lv. 50 95 - 142 81 - 123 45 - 87 36 - 78 36 - 78 72 - 114
    Lv. 100 180 - 274 157 - 242 85 - 170 67 - 152 67 - 152 139 - 224
    Max Stats
    Neutral Nature
    Lv. 50 95 - 142 90 - 137 50 - 97 40 - 87 40 - 87 80 - 127
    Lv. 100 180 - 274 175 - 269 95 - 189 75 - 169 75 - 169 155 - 249
    Max Stats
    Beneficial Nature
    Lv. 50 95 - 142 99 - 150 55 - 106 44 - 95 44 - 95 88 - 139
    Lv. 100 180 - 274 192 - 295 104 - 207 82 - 185 82 - 185 170 - 273

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
    The target is jabbed with a sharply pointed beak or horn.
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    5 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    10 Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    16 Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    22 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    27 Drill Peck Drill Peck - Flying-type Drill Peck: Physical Move 80 100 20 --
    A corkscrewing attack with a sharp beak acting as a drill.
    32 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    38 Jump Kick Jump Kick - Fighting-type Jump Kick: Physical Move 100 95 10 --
    The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    44 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM14 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM50 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 310 35 85 45 35 35 75
    Max Stats
    Hindering Nature
    Lv. 50No Candy 95 - 110 81 - 103 45 - 63 36 - 53 36 - 53 72 - 93
    Candy 95 - 310 81 - 303 45 - 263 36 - 253 36 - 253 72 - 293
    Lv. 100No Candy 180 - 211 157 - 203 85 - 124 67 - 104 67 - 104 139 - 183
    Candy 180 - 411 157 - 403 85 - 324 67 - 304 67 - 304 139 - 383
    Max Stats
    Neutral Nature
    Lv. 50No Candy 95 - 110 90 - 115 50 - 71 40 - 60 40 - 60 80 - 104
    Candy 95 - 310 90 - 315 50 - 271 40 - 260 40 - 260 80 - 304
    Lv. 100No Candy 180 - 211 175 - 226 95 - 138 75 - 116 75 - 116 155 - 204
    Candy 180 - 411 175 - 426 95 - 338 75 - 316 75 - 316 155 - 404
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 95 - 110 99 - 127 55 - 79 44 - 67 44 - 67 88 - 115
    Candy 95 - 310 99 - 327 55 - 279 44 - 267 44 - 267 88 - 315
    Lv. 100No Candy 180 - 211 192 - 248 104 - 151 82 - 127 82 - 127 170 - 224
    Candy 180 - 411 192 - 448 104 - 351 82 - 327 82 - 327 170 - 424

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP25 CP2,665 CP
    Level 501,173 CP1,575 CP6,375 CP
    Level 1004,482 CP6,126 CP10,000 CP

<--- Farfetch'd #083
Farfetch'd
#085
Dodrio
Dodrio --->

 
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