| Generation VII Level Up | 
|
				| — | Brave Bird |  |  | 120 | 100 | 15 | -- | 
				| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
				| — | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
				| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Sand Attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing the target's accuracy. | 
				| — | Leer |  |  | -- | 100 | 30 | 100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| — | Fury Cutter |  |  | 40 | 95 | 20 | -- | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
				| 7 | Fury Attack |  |  | 15 | 85 | 20 | -- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| 9 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
				| 13 | Knock Off |  |  | 65 | 100 | 20 | -- | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
				| 19 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 21 | Air Cutter |  |  | 60 | 95 | 25 | -- | 
				| The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | 
				| 25 | Swords Dance |  |  | -- | -- | 20 | -- | 
				| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
				| 31 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 33 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 37 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
				| 43 | Feint |  |  | 30 | 100 | 10 | -- | 
				| This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 
				| 45 | False Swipe |  |  | 40 | 100 | 40 | -- | 
				| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
				| 49 | Air Slash |  |  | 75 | 95 | 15 | 30 | 
				| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
				| 55 | Brave Bird |  |  | 120 | 100 | 15 | -- | 
				| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
| TM & HM Attacks | 
|
| TM01 | Work Up |  |  | -- | -- | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | Roost |  |  | -- | -- | 10 | -- | 
					| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM51 | Steel Wing |  |  | 70 | 90 | 25 | 10 | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM54 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM59 | Brutal Swing |  |  | 60 | 100 | 20 | -- | 
					| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| TM62 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM75 | Swords Dance |  |  | -- | -- | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM76 | Fly |  |  | 90 | 95 | 15 | -- | 
					| The user soars and then strikes its target on the next turn. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM89 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
|  | 
 
| Steel Wing |  |  | 70 | 90 | 25 | 10 | Details | 
				| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| Foresight |  |  | -- | -- | 40 | -- | Details | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | 
| Mirror Move |  |  | -- | -- | 20 | -- | Details | 
				| The user counters the target by mimicking the target's last move. | 
| Gust |  |  | 40 | 100 | 35 | -- | Details | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
| Quick Attack |  |  | 40 | 100 | 30 | -- | Details | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
| Flail |  |  | ?? | 100 | 15 | -- | Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Feather Dance |  |  | -- | 100 | 15 | -- | Details | 
				| The user covers the target's body with a mass of down that harshly lowers its Attack stat. | 
| Curse |  |  | -- | -- | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Covet |  |  | 60 | 100 | 25 | -- | Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Mud-Slap |  |  | 20 | 100 | 10 | 100 | Details | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Night Slash |  |  | 70 | 100 | 15 | -- | Details | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
| Leaf Blade |  |  | 90 | 100 | 15 | -- | Details | 
				| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
| Revenge |  |  | 60 | 100 | 10 | -- | Details | 
				| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 
| Roost |  |  | -- | -- | 10 | -- | Details | 
				| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
| Trump Card |  |  | ?? | -- | 5 | -- | Details | 
				| The fewer PP this move has, the greater its power. | 
| Simple Beam |  |  | -- | 100 | 15 | -- | Details | 
				| The user's mysterious psychic wave changes the target's Ability to Simple. | 
| First Impression USUM Only
 |  |  | 90 | 100 | 10 | -- | Details | 
				| Although this move has great power, it only works the first turn the user is in battle. | 
| Final Gambit USUM Only
 |  |  | ?? | 100 | 5 | -- | Details | 
				| The user risks everything to attack its target. The user faints but does damage equal to its HP. | 
| Usable Z Moves | 
|
					| Breakneck Blitz |  |   | 200(Phy)/175(Spe) | -- | 1 | -- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| All-Out Pummeling |  |   | 120(Phy)/180(Spe) | -- | 1 | -- | 
					| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 
					| Supersonic Skystrike |  |   | 200(Phy)/140(Spe) | -- | 1 | -- | 
					| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour |  |  | 160 | -- | 1 | -- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Tectonic Rage |  |  | 100 | -- | 1 | -- | 
					| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Savage Spin-Out |  |  | 175 | -- | 1 | -- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Corkscrew Crash |  |  | 180 | -- | 1 | -- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Inferno Overdrive |  |  | 175 | -- | 1 | -- | 
					| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | 
					| Bloom Doom |  |  | 175 | -- | 1 | -- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse |  |  | 160 | -- | 1 | -- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
| Transfer Only Moves (Details) | 
|
| Retaliate |  |  | 70 | 100 | 5 | -- | Gen VI TM67 | 
				| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Cut |  |  | 50 | 95 | 30 | -- | Gen VI HM01 | 
				| The target is cut with a scythe or claw. | 
| Pluck |  |  | 60 | 100 | 20 | -- | Gen V TM88 | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Ominous Wind |  |  | 60 | 100 | 5 | 10 | Move Tutor - PtHGSS | 
				| The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | 
| Twister |  |  | 40 | 100 | 20 | 20 | Move Tutor - PtHGSS | 
				| The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Detect |  |  | -- | -- | 5 | -- | Gen II TM43 | 
				| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| Razor Wind |  |  | 80 | 100 | 10 | -- | Gen I TM02 | 
				| In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 
| Whirlwind |  |  | -- | -- | 20 | -- | Gen I TM04 | 
				| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Take Down |  |  | 90 | 85 | 20 | -- | Gen I TM09 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Rage |  |  | 20 | 100 | 20 | -- | Gen I TM20 | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
| Reflect |  |  | -- | -- | 20 | -- | Gen I TM33 | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| Bide |  |  | ?? | -- | 10 | -- | Gen I TM34 | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| Skull Bash |  |  | 130 | 100 | 10 | 100 | Gen I TM40 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |