Sun/Moon Level Up |
|
| Evolve |
Mirror Shot |
 |
 |
65 |
85 |
10 |
30 |
| The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. |
| Evolve |
Autotomize |
 |
 |
-- |
-- |
15 |
-- |
| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| — |
Mirror Shot |
 |
 |
65 |
85 |
10 |
30 |
| The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. |
| — |
Autotomize |
 |
 |
-- |
-- |
15 |
-- |
| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| — |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| — |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| — |
Magnet Rise |
 |
 |
-- |
-- |
10 |
-- |
| The user levitates using electrically generated magnetism for five turns. |
| — |
Toxic Spikes |
 |
 |
-- |
-- |
20 |
-- |
| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| — |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| — |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 6 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| 9 |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 12 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 17 |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 20 |
Bide |
 |
 |
?? |
-- |
10 |
-- |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 23 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| 28 |
Spikes |
 |
 |
-- |
-- |
20 |
-- |
| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 32 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| 36 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| 42 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 46 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| 50 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| 56 |
Magnet Rise |
 |
 |
-- |
-- |
10 |
-- |
| The user levitates using electrically generated magnetism for five turns. |
| 60 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| 64 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
Ultra Sun/Ultra Moon Level Up |
|
| Evolve |
Mirror Shot |
 |
 |
65 |
85 |
10 |
30 |
| The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. |
| Evolve |
Autotomize |
 |
 |
-- |
-- |
15 |
-- |
| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| — |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| — |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| — |
Magnet Rise |
 |
 |
-- |
-- |
10 |
-- |
| The user levitates using electrically generated magnetism for five turns. |
| — |
Toxic Spikes |
 |
 |
-- |
-- |
20 |
-- |
| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| — |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| — |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 6 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| 9 |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 12 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 17 |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 20 |
Bide |
 |
 |
?? |
-- |
10 |
-- |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 23 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| 28 |
Spikes |
 |
 |
-- |
-- |
20 |
-- |
| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 32 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| 36 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| 42 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 46 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| 50 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| 56 |
Magnet Rise |
 |
 |
-- |
-- |
10 |
-- |
| The user levitates using electrically generated magnetism for five turns. |
| 60 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| 64 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM37 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM64 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM69 |
Rock Polish |
 |
 |
-- |
-- |
20 |
-- |
| The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
| TM72 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM74 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM91 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Pin Missile |
 |
 |
25 |
95 |
20 |
-- |
Details |
| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Details |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Counter |
 |
 |
?? |
100 |
20 |
-- |
Details |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Sand Tomb |
 |
 |
35 |
85 |
15 |
100 |
Details |
| The user traps the target inside a harshly raging sandstorm for four to five turns. |
| Revenge |
 |
 |
60 |
100 |
10 |
-- |
Details |
| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
Details |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| Toxic Spikes |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Power Trick |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user employs its psychic power to switch its Attack stat with its Defense stat. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Stealth Rock |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
200(Phy)/200(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| All-Out Pummeling |
 |
 |
120 |
-- |
1 |
-- |
| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
| Acid Downpour |
 |
 |
120 |
-- |
1 |
-- |
| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
| Tectonic Rage |
 |
 |
180 |
-- |
1 |
-- |
| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Continental Crush |
 |
 |
140 |
-- |
1 |
-- |
| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
  |
140(Phy)/140(Spe) |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Corkscrew Crash |
 |
  |
160(Phy)/160(Spe) |
-- |
1 |
-- |
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Bloom Doom |
 |
 |
190 |
-- |
1 |
-- |
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Gigavolt Havoc |
 |
 |
190 |
-- |
1 |
-- |
| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
| Black Hole Eclipse |
 |
 |
100 |
-- |
1 |
-- |
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
| Dig |
 |
 |
80 |
100 |
10 |
-- |
Gen VI TM28 |
| The user burrows, then attacks on the next turn. |
| Struggle Bug |
 |
 |
50 |
100 |
20 |
100 |
Gen VI TM76 |
| While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
| Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
| The user attacks with a punch. This may also lower the target's Defense stat. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
| The additional effects of this attack depend upon where it was used. |
| Strength |
 |
 |
80 |
100 |
15 |
-- |
Gen VI HM04 |
| The target is slugged with a punch thrown at maximum power. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The additional effects of this attack depend upon where it was used. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Rollout |
 |
 |
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| String Shot |
 |
 |
-- |
95 |
40 |
-- |
Move Tutor - HGSS |
| The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
Move Tutor - Emerald |
| The user curls up to conceal weak spots and raise its Defense stat. |
| Self-destruct |
 |
 |
200 |
100 |
5 |
-- |
Move Tutor - XD |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Curse |
 |
 |
-- |
-- |
10 |
-- |
Gen II TM03 |
| A move that works differently for the Ghost type than for all other types. |
| Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
Gen II TM12 |
| A sweet scent that harshly lowers opposing Pokémon's evasiveness. |