| Generation VII Level Up | 
|
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 5 | Stun Spore |  |  | -- | 75 | 30 | -- | 
				| The user scatters a cloud of numbing powder that paralyzes the target. | 
				| 8 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 12 | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 15 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| 19 | Poison Powder |  |  | -- | 75 | 35 | -- | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
				| 22 | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
				| 26 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 29 | Growth |  |  | -- | -- | 20 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 33 | Toxic |  |  | -- | 90 | 10 | -- | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
				| 36 | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
				| 40 | Spore |  |  | -- | 100 | 15 | -- | 
				| The user scatters bursts of spores that induce sleep. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM54 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM75 | Swords Dance |  |  | -- | -- | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
|  | 
 
| Fake Tears |  |  | -- | 100 | 20 | -- | Details | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| Charm |  |  | -- | 100 | 20 | -- | Details | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | 
| Helping Hand |  |  | -- | -- | 20 | -- | Details | 
				| The user assists an ally by boosting the power of that ally's attack. | 
| Worry Seed |  |  | -- | 100 | 10 | -- | Details | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
| Wake-Up Slap |  |  | 70 | 100 | 10 | -- | Details | 
				| This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | 
| Seed Bomb |  |  | 80 | 100 | 15 | -- | Details | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| Bullet Seed |  |  | 25 | 100 | 30 | -- | Details | 
				| The user forcefully shoots seeds at the target two to five times in a row. | 
| Focus Punch |  |  | 150 | 100 | 20 | -- | Details | 
				| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Details | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Drain Punch |  |  | 75 | 100 | 10 | -- | Details | 
				| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| Transfer Only Moves (Details) | 
|
| Flash |  |  | -- | 100 | 20 | -- | Gen VI TM70 | 
				| The user flashes a bright light that cuts the target's accuracy. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |