Standard Level Up | 
|
				| Evolve | 
				Crunch | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| — | 
				Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| — | 
				Thunder Wave | 
				  | 
				  | 
				-- | 
				90 | 
				20 | 
				-- | 
				| The user launches a weak jolt of electricity that paralyzes the target. | 
				| — | 
				Spark | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				30 | 
				| The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | 
				| — | 
				Charge Beam | 
				  | 
				  | 
				50 | 
				90 | 
				10 | 
				70 | 
				| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
				| 9 | 
				Bind | 
				  | 
				  | 
				15 | 
				85 | 
				20 | 
				100 | 
				| A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. | 
				| 19 | 
				Acid | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				10 | 
				| Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | 
				| 29 | 
				Discharge | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | 
				| 44 | 
				Thunderbolt | 
				  | 
				  | 
				90 | 
				100 | 
				15 | 
				10 | 
				| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
				| 49 | 
				Acid Spray | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. | 
				| 54 | 
				Coil | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. | 
				| 59 | 
				Wild Charge | 
				  | 
				  | 
				90 | 
				100 | 
				15 | 
				-- | 
				| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | 
				| 64 | 
				Gastro Acid | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
				| 69 | 
				Zap Cannon | 
				  | 
				  | 
				120 | 
				50 | 
				5 | 
				100 | 
				| The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | 
				| 74 | 
				Thrash | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM006 | 
					Scary Face | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM009 | 
					Thunder Fang | 
					  | 
					  | 
					65 | 
					95 | 
					15 | 
					10 | 
					| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | 
| TM013 | 
					Acid Spray | 
					  | 
					  | 
					40 | 
					100 | 
					20 | 
					-- | 
					| The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. | 
| TM014 | 
					Acrobatics | 
					  | 
					  | 
					55 | 
					100 | 
					15 | 
					-- | 
					| The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | 
| TM023 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					70 | 
					| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM048 | 
					Volt Switch | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM060 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM066 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM072 | 
					Electro Ball | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
| TM075 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM082 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					90 | 
					20 | 
					-- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM093 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					10 | 
					| The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 
| TM096 | 
					Eerie Impulse | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM108 | 
					Crunch | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
| TM111 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 
| TM126 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| TM136 | 
					Electric Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | 
| TM147 | 
					Wild Charge | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | 
| TM166 | 
					Thunder | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM173 | 
					Charge | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | 
| TM181 | 
					Knock Off | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					-- | 
					| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
| TM183 | 
					Super Fang | 
					  | 
					  | 
					?? | 
					90 | 
					10 | 
					-- | 
					| The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | 
| TM185 | 
					Lunge | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | 
| TM211 | 
					Electroweb | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | 
| TM221 | 
					Throat Chop | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					100 | 
					| The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |