|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Assurance
|
|
|
10
|
60
|
100
|
This move's power is doubled if the target has already taken some damage in the same turn.
|
|
Baddy Bad
|
|
|
15
|
80
|
95
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Beat Up
|
|
|
10
|
--
|
100
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
|
Bite
|
|
|
25
|
60
|
100
|
The target is bitten with viciously sharp fangs. This may also make the target flinch.
|
|
Black Hole Eclipse
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Black Hole Eclipse
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Brutal Swing
|
|
|
20
|
60
|
100
|
The user swings its body around violently to inflict damage on everything in its vicinity.
|
|
Ceaseless Edge
|
|
|
15
|
65
|
90
|
The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.
|
|
Comeuppance
|
|
|
10
|
--
|
100
|
The user retaliates with much greater force against the opponent that last inflicted damage on it.
|
|
Crunch
|
|
|
15
|
80
|
100
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
|
|
Dark Pulse
|
|
|
15
|
80
|
100
|
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
|
|
Dark Void
|
|
|
10
|
--
|
50
|
Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
|
|
Darkest Lariat
|
|
|
10
|
85
|
100
|
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
|
|
Embargo
|
|
|
15
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Fake Tears
|
|
|
20
|
--
|
100
|
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
|
|
False Surrender
|
|
|
10
|
80
|
101
|
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
|
|
Feint Attack
|
|
|
20
|
60
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Fiery Wrath
|
|
|
10
|
90
|
100
|
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
|
|
Flatter
|
|
|
15
|
--
|
100
|
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
|
|
Fling
|
|
|
10
|
--
|
100
|
The user flings its held item at the target to attack. This move's power and effects depend on the item.
|
|
Foul Play
|
|
|
15
|
95
|
100
|
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
|
|
Hone Claws
|
|
|
15
|
--
|
101
|
The user sharpens its claws to boost its Attack stat and accuracy.
|
|
Hyperspace Fury
|
|
|
5
|
100
|
101
|
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
|
|
Jaw Lock
|
|
|
10
|
80
|
100
|
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
|
|
Knock Off
|
|
|
20
|
65
|
100
|
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
|
|
Kowtow Cleave
|
|
|
10
|
85
|
101
|
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
|
|
Lash Out
|
|
|
5
|
75
|
100
|
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
|
|
Malicious Moonsault
|
|
|
1
|
180
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Max Darkness
|
|
|
10
|
10
|
101
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
|
|
Memento
|
|
|
10
|
--
|
100
|
The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
|
|
Nasty Plot
|
|
|
20
|
--
|
101
|
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
|
|
Night Daze
|
|
|
10
|
85
|
95
|
The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
|
|
Night Slash
|
|
|
15
|
70
|
100
|
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
|
|
Obstruct
|
|
|
10
|
--
|
100
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.
|
|
Parting Shot
|
|
|
20
|
--
|
100
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
|
|
Payback
|
|
|
10
|
50
|
100
|
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
|
|
Power Trip
|
|
|
10
|
20
|
100
|
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
|
|
Punishment
|
|
|
5
|
--
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Pursuit
|
|
|
20
|
40
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Quash
|
|
|
15
|
--
|
100
|
The user suppresses the target and makes its move go last.
|
|
Ruination
|
|
|
10
|
--
|
90
|
The user summons a ruinous disaster. This cuts the target's HP in half.
|
|
Snarl
|
|
|
15
|
55
|
95
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
|
|
Snatch
|
|
|
10
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Sucker Punch
|
|
|
5
|
70
|
100
|
This move enables the user to attack first. This move fails if the target is not readying an attack.
|
|
Switcheroo
|
|
|
10
|
--
|
100
|
The user trades held items with the target faster than the eye can follow.
|
|
Taunt
|
|
|
20
|
--
|
100
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
|
Thief
|
|
|
25
|
60
|
100
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
|
|
Throat Chop
|
|
|
15
|
80
|
100
|
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
|
|
Topsy-Turvy
|
|
|
20
|
--
|
101
|
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
|
|
Torment
|
|
|
15
|
--
|
100
|
The user torments and enrages the target, making it incapable of using the same move twice in a row.
|
|
Wicked Blow
|
|
|
5
|
75
|
100
|
The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.
|
|
Wicked Torque
|
|
|
10
|
80
|
100
|
This move is only used by a Starmobile. It may cause the opponent to fall asleep
|