Name | Type | Cat. | PP | Att. | Acc. | Effect |
Anchor Shot |
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20 | 80 | 100 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. |
Autotomize |
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15 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Behemoth Bash |
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5 | 100 | 100 | The user's body becomes a firm shield and slams into the target fiercely. |
Behemoth Blade |
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5 | 100 | 100 | The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack. |
Bullet Punch |
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30 | 40 | 100 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Corkscrew Crash |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Corkscrew Crash |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Doom Desire |
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5 | 140 | 100 | Two turns after this move is used, a concentrated bundle of light blasts the target. |
Double Iron Bash |
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5 | 60 | 100 | The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch. |
Flash Cannon |
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10 | 80 | 100 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
Gear Grind |
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15 | 50 | 85 | The user attacks by throwing steel gears at the target twice in a row. |
Gear Up |
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20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Gigaton Hammer |
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5 | 160 | 100 | The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. |
Gyro Ball |
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5 | -- | 100 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
Hard Press |
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10 | -- | 100 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
Heavy Slam |
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10 | -- | 100 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
Iron Defense |
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15 | -- | 101 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
Iron Head |
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15 | 80 | 100 | The user slams the target with its steel-hard head. This may also make the target flinch. |
Iron Tail |
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15 | 100 | 75 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
King's Shield |
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10 | -- | 101 | The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact. |
Magnet Bomb |
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20 | 60 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Make It Rain |
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5 | 120 | 100 | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. |
Max Steelspike |
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10 | 10 | 101 | This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats. |
Metal Burst |
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10 | -- | 100 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
Metal Claw |
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35 | 50 | 95 | The target is raked with steel claws. This may also boost the user's Attack stat. |
Metal Sound |
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40 | -- | 85 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
Meteor Mash |
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10 | 90 | 90 | The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat. |
Mirror Shot |
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10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Searing Sunraze Smash |
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1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Shelter |
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10 | -- | 101 | The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. |
Shift Gear |
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10 | -- | 101 | The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat. |
Smart Strike |
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10 | 70 | 101 | The user stabs the target with a sharp horn. This attack never misses. |
Spin Out |
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5 | 100 | 100 | The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat. |
Steel Beam |
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5 | 140 | 95 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
Steel Roller |
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5 | 130 | 100 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. |
Steel Wing |
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25 | 70 | 90 | The target is hit with wings of steel. This may also boost the user's Defense stat. |
Sunsteel Strike |
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5 | 100 | 100 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability. |
Tachyon Cutter |
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10 | 50 | 101 | The user attacks by launching particle blades at the target twice in a row. This attack never misses. |