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Name Type Cat. PP Att. Acc. Effect
Accelerock Accelerock - ROCK 20 40 100 The user smashes into the target at high speed. This move always goes first.
Ancient Power Ancient Power - ROCK 5 60 100 The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Continental Crush Continental Crush - ROCK 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Continental Crush Continental Crush - ROCK 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Diamond Storm Diamond Storm - ROCK 5 100 95 The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply boost the user's Defense stat.
Head Smash Head Smash - ROCK 5 150 80 The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
Max Rockfall Max Rockfall - ROCK 10 10 101 This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Meteor Beam Meteor Beam - ROCK 10 120 90 The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Mighty Cleave Mighty Cleave - ROCK 5 95 100 The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
Power Gem Power Gem - ROCK 20 80 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Rock Blast Rock Blast - ROCK 10 25 90 The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Rock Polish Rock Polish - ROCK 20 -- 101 The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
Rock Slide Rock Slide - ROCK 10 75 90 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Throw Rock Throw - ROCK 15 50 90 The user picks up and throws a small rock at the target to inflict damage.
Rock Tomb Rock Tomb - ROCK 15 60 95 The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Rock Wrecker Rock Wrecker - ROCK 5 150 90 The user launches a huge boulder at the target to attack. The user can't move on the next turn.
Rollout Rollout - ROCK 20 30 90 The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Salt Cure Salt Cure - ROCK 15 40 100 The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
Sandstorm Sandstorm - ROCK 10 -- 101 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Smack Down Smack Down - ROCK 15 50 100 The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Splintered Stormshards Splintered Stormshards - ROCK 1 190 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Stealth Rock Stealth Rock - ROCK 20 -- 101 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stone Axe Stone Axe - ROCK 15 65 90 The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target.
Stone Edge Stone Edge - ROCK 5 100 80 The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Tar Shot Tar Shot - ROCK 15 -- 100 The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.
Wide Guard Wide Guard - ROCK 10 -- 101 The user and its allies are protected from wide-ranging attacks for one turn.