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Name Type Cat. PP Att. Acc. Effect
Acupressure Acupressure - NORMAL 30 -- 101 The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
After You After You - NORMAL 15 -- 101 The user helps the target and makes it use its move right after the user.
Assist Assist - NORMAL 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Attract Attract - NORMAL 15 -- 100 If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Barrage Barrage - NORMAL 20 15 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Baton Pass Baton Pass - NORMAL 40 -- 101 The user switches places with a party Pokémon in waiting and passes along any stat changes.
Belly Drum Belly Drum - NORMAL 10 -- 101 The user maximizes its Attack stat but loses HP equal to half its max HP.
Bestow Bestow - NORMAL 15 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Bide Bide - NORMAL 10 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Bind Bind - NORMAL 20 15 85 A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Block Block - NORMAL 5 -- 101 The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Blood Moon Blood Moon - NORMAL 5 140 100 The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
Body Slam Body Slam - NORMAL 15 85 100 The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Boomburst Boomburst - NORMAL 10 140 100 The user attacks everything around it with the destructive power of a terrible explosive sound.
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Camouflage Camouflage - NORMAL 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Captivate Captivate - NORMAL 20 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Celebrate Celebrate - NORMAL 40 -- 101 The Pokémon congratulates you on your special day!
Chip Away Chip Away - NORMAL 20 70 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Comet Punch Comet Punch - NORMAL 15 18 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Confide Confide - NORMAL 20 -- 101 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Constrict Constrict - NORMAL 35 10 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Conversion Conversion - NORMAL 30 -- 101 The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion 2 Conversion 2 - NORMAL 30 -- 101 The user changes its type to make itself resistant to the type of the move the target used last.
Copycat Copycat - NORMAL 20 -- 101 The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Court Change Court Change - NORMAL 10 -- 100 With its mysterious power, the user swaps the effects on either side of the field.
Covet Covet - NORMAL 25 60 100 The user endearingly approaches the target, then steals the target's held item.
Crush Claw Crush Claw - NORMAL 10 75 95 The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Crush Grip Crush Grip - NORMAL 5 -- 100 The target is crushed with great force. The more HP the target has left, the greater the move's power.
Cut Cut - NORMAL 30 50 95 The target is cut with a scythe, a claw, or the like to inflict damage.
Defense Curl Defense Curl - NORMAL 40 -- 101 The user curls up and boosts its Defense stat.
Disable Disable - NORMAL 20 -- 100 For four turns, the target will be unable to use whichever move it last used.
Dizzy Punch Dizzy Punch - NORMAL 10 70 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Doodle Doodle - NORMAL 10 -- 100 The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
Double Hit Double Hit - NORMAL 10 35 90 The user slams the target with a tail or the like. The target is hit twice in a row.
Double Slap Double Slap - NORMAL 10 15 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Double Team Double Team - NORMAL 15 -- 101 By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Double-Edge Double-Edge - NORMAL 15 120 100 A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Echoed Voice Echoed Voice - NORMAL 15 40 100 The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
Egg Bomb Egg Bomb - NORMAL 10 100 75 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Encore Encore - NORMAL 5 -- 100 The user compels the target to keep using the move it encored for three turns.
Endeavor Endeavor - NORMAL 5 -- 100 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure Endure - NORMAL 10 -- 101 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Entrainment Entrainment - NORMAL 15 -- 100 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Explosion Explosion - NORMAL 5 250 100 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Extreme Evoboost Extreme Evoboost - NORMAL 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Extreme Speed Extreme Speed - NORMAL 5 80 100 The user charges the target at blinding speed. This move always goes first.
Facade Facade - NORMAL 20 70 100 This move's power is doubled if the user is poisoned, burned, or paralyzed.
Fake Out Fake Out - NORMAL 10 40 100 This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
False Swipe False Swipe - NORMAL 40 40 100 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feint Feint - NORMAL 10 30 100 This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Fillet Away Fillet Away - NORMAL 10 -- 101 The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
Flail Flail - NORMAL 15 -- 100 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flash Flash - NORMAL 20 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Focus Energy Focus Energy - NORMAL 30 -- 101 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Follow Me Follow Me - NORMAL 20 -- 101 The user draws attention to itself, making all opposing Pokémon take aim only at the user.
Foresight Foresight - NORMAL 40 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Frustration Frustration - NORMAL 20 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Fury Attack Fury Attack - NORMAL 20 15 85 The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
Fury Swipes Fury Swipes - NORMAL 15 18 80 The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
Giga Impact Giga Impact - NORMAL 5 150 90 The user charges at the target using every bit of its power. The user can't move on the next turn.
Glare Glare - NORMAL 30 -- 100 The user intimidates the target with the pattern on its belly to cause paralysis.
Growl Growl - NORMAL 40 -- 100 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Growth Growth - NORMAL 20 -- 101 The user's body grows all at once, boosting the Attack and Sp. Atk stats.
Guillotine Guillotine - NORMAL 5 -- 30 A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
Happy Hour Happy Hour - NORMAL 30 -- 101 Using Happy Hour doubles the amount of prize money received after battle.
Harden Harden - NORMAL 30 -- 101 The user stiffens all the muscles in its body to boost its Defense stat.
Head Charge Head Charge - NORMAL 15 120 100 The user charges its head into the target, using its powerful guard hair. This also damages the user a little.
Headbutt Headbutt - NORMAL 15 70 100 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell Heal Bell - NORMAL 5 -- 101 The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
Helping Hand Helping Hand - NORMAL 20 -- 101 The user assists an ally by boosting the power of that ally's attack.
Hidden Power Hidden Power - NORMAL 15 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Hold Back Hold Back - NORMAL 40 40 100 The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands Hold Hands - NORMAL 40 -- 101 The user and an ally hold hands. This makes them very happy.
Horn Attack Horn Attack - NORMAL 25 65 100 The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill Horn Drill - NORMAL 5 -- 30 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Howl Howl - NORMAL 40 -- 101 The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
Hyper Beam Hyper Beam - NORMAL 5 150 90 The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Drill Hyper Drill - NORMAL 5 100 100 The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
Hyper Fang Hyper Fang - NORMAL 15 80 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Hyper Voice Hyper Voice - NORMAL 10 90 100 The user attacks by letting loose a horribly loud, resounding cry.
Judgment Judgment - NORMAL 10 100 100 The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
Laser Focus Laser Focus - NORMAL 30 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Last Resort Last Resort - NORMAL 5 140 100 This move can be used only after the user has used all the other moves it knows in the battle.
Leer Leer - NORMAL 30 -- 100 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Lock-On Lock-On - NORMAL 5 -- 101 The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Lovely Kiss Lovely Kiss - NORMAL 10 -- 75 With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.
Lucky Chant Lucky Chant - NORMAL 30 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Max Guard Max Guard - NORMAL 10 -- 101 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Max Strike Max Strike - NORMAL 10 10 101 This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Me First Me First - NORMAL 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Mean Look Mean Look - NORMAL 5 -- 101 The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega Kick Mega Kick - NORMAL 5 120 75 The target is attacked by a kick launched with muscle- packed power.
Mega Punch Mega Punch - NORMAL 20 80 85 The target is slugged by a punch thrown with muscle- packed power.
Metronome Metronome - NORMAL 10 -- 101 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink Milk Drink - NORMAL 5 -- 101 The user restores its own HP by up to half its max HP.
Mimic Mimic - NORMAL 10 -- 101 The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
Mind Reader Mind Reader - NORMAL 5 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Minimize Minimize - NORMAL 10 -- 101 The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
Morning Sun Morning Sun - NORMAL 5 -- 101 The user restores its own HP. The amount of HP regained varies with the weather.
Multi-Attack Multi-Attack - NORMAL 10 120 100 Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user.
Natural Gift Natural Gift - NORMAL 15 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Nature Power Nature Power - NORMAL 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Noble Roar Noble Roar - NORMAL 30 -- 100 Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.
Odor Sleuth Odor Sleuth - NORMAL 40 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Pain Split Pain Split - NORMAL 20 -- 101 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Pay Day Pay Day - NORMAL 20 40 100 Coins are hurled at the target to inflict damage. Money is earned after the battle.
Perish Song Perish Song - NORMAL 5 -- 101 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Play Nice Play Nice - NORMAL 20 -- 101 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Population Bomb Population Bomb - NORMAL 10 20 90 The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
Pound Pound - NORMAL 35 40 100 The target is physically pounded with a long tail, a foreleg, or the like.
Power Shift Power Shift - NORMAL 10 -- 101 The user swaps its Attack and Defense stats.
Present Present - NORMAL 15 -- 90 The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
Protect Protect - NORMAL 10 -- 101 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up Psych Up - NORMAL 10 -- 101 The user hypnotizes itself into copying any stat change made by the target.
Pulverizing Pancake Pulverizing Pancake - NORMAL 1 210 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Quick Attack Quick Attack - NORMAL 30 40 100 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Rage Rage - NORMAL 20 20 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Raging Bull Raging Bull - NORMAL 10 90 100 The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
Rapid Spin Rapid Spin - NORMAL 40 50 100 The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Razor Wind Razor Wind - NORMAL 10 80 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Recover Recover - NORMAL 5 -- 101 The user regenerates its cells, restoring its own HP by up to half its max HP.
Recycle Recycle - NORMAL 10 -- 101 The user recycles a held item that has been used in battle so it can be used again.
Reflect Type Reflect Type - NORMAL 15 -- 101 The user reflects the target's type to become the same type as the target.
Refresh Refresh - NORMAL 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Relic Song Relic Song - NORMAL 10 75 100 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Retaliate Retaliate - NORMAL 5 70 100 The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
Return Return - NORMAL 20 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Revelation Dance Revelation Dance - NORMAL 15 90 100 The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
Revival Blessing Revival Blessing - NORMAL 1 -- 101 The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Roar Roar - NORMAL 20 -- 101 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Climb Rock Climb - NORMAL 20 90 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Round Round - NORMAL 15 60 100 The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard Safeguard - NORMAL 25 -- 101 The user creates a protective field that prevents status conditions for five turns.
Scary Face Scary Face - NORMAL 10 -- 100 The user frightens the target with a scary face to harshly lower its Speed stat.
Scratch Scratch - NORMAL 35 40 100 Hard, pointed, sharp claws rake the target to inflict damage.
Screech Screech - NORMAL 40 -- 85 An earsplitting screech harshly lowers the target's Defense stat.
Secret Power Secret Power - NORMAL 20 70 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Self-Destruct Self-Destruct - NORMAL 5 200 100 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Sharpen Sharpen - NORMAL 30 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Shed Tail Shed Tail - NORMAL 10 -- 101 The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
Shell Smash Shell Smash - NORMAL 15 -- 101 The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
Simple Beam Simple Beam - NORMAL 15 -- 100 The user emits a mysterious psychic wave that changes the target's Ability to Simple.
Sing Sing - NORMAL 15 -- 55 A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
Sketch Sketch - NORMAL 1 -- 101 This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skull Bash Skull Bash - NORMAL 10 130 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Slack Off Slack Off - NORMAL 5 -- 101 The user slacks off, restoring its own HP by up to half its max HP.
Slam Slam - NORMAL 20 80 75 The target is slammed with a long tail, vines, or the like to inflict damage.
Slash Slash - NORMAL 20 70 100 The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
Sleep Talk Sleep Talk - NORMAL 10 -- 101 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smelling Salts Smelling Salts - NORMAL 10 70 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Smokescreen Smokescreen - NORMAL 20 -- 100 The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Snore Snore - NORMAL 15 50 100 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Soft-Boiled Soft-Boiled - NORMAL 5 -- 101 The user restores its own HP by up to half its max HP.
Sonic Boom Sonic Boom - NORMAL 20 -- 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Spike Cannon Spike Cannon - NORMAL 15 20 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Spit Up Spit Up - NORMAL 10 -- 100 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Splash Splash - NORMAL 40 -- 101 The user just flops and splashes around to no effect at all...
Spotlight Spotlight - NORMAL 15 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Stockpile Stockpile - NORMAL 20 -- 101 The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Stomp Stomp - NORMAL 20 65 100 The user attacks by stomping on the target with a big foot. This may also make the target flinch.
Strength Strength - NORMAL 15 80 100 The target is slugged with a punch thrown at maximum power.
Struggle Struggle - NORMAL 1 50 101 This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.
Stuff Cheeks Stuff Cheeks - NORMAL 10 -- 101 The user eats its held Berry, then sharply boosts its Defense stat.
Substitute Substitute - NORMAL 10 -- 101 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Super Fang Super Fang - NORMAL 10 -- 90 The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Supersonic Supersonic - NORMAL 20 -- 55 The user generates odd sound waves from its body that confuse the target.
Swagger Swagger - NORMAL 15 -- 85 The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
Swallow Swallow - NORMAL 10 -- 101 The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Sweet Scent Sweet Scent - NORMAL 20 -- 100 The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
Swift Swift - NORMAL 20 60 101 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Swords Dance Swords Dance - NORMAL 20 -- 101 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Tackle Tackle - NORMAL 35 40 100 A physical attack in which the user charges and slams into the target with its whole body.
Tail Slap Tail Slap - NORMAL 10 25 85 The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
Tail Whip Tail Whip - NORMAL 30 -- 100 The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Take Down Take Down - NORMAL 20 90 85 A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tearful Look Tearful Look - NORMAL 20 -- 101 The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Teatime Teatime - NORMAL 10 -- 101 The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
Techno Blast Techno Blast - NORMAL 5 120 100 The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.
Teeter Dance Teeter Dance - NORMAL 20 -- 100 The user performs a wobbly dance that confuses every Pokémon around it.
Tera Blast Tera Blast - NORMAL 10 80 100 If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
Tera Starstorm Tera Starstorm - NORMAL 5 120 100 With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
Terrain Pulse Terrain Pulse - NORMAL 10 50 100 The user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used.
Thrash Thrash - NORMAL 10 120 100 The user rampages and attacks for two to three turns. The user then becomes confused.
Tickle Tickle - NORMAL 20 -- 100 The user tickles the target into laughing, lowering its Attack and Defense stats.
Tidy Up Tidy Up - NORMAL 10 -- 101 The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.
Transform Transform - NORMAL 10 -- 101 The user transforms into a copy of the target, right down to having the same move set.
Tri Attack Tri Attack - NORMAL 10 80 100 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Trump Card Trump Card - NORMAL 5 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Uproar Uproar - NORMAL 10 90 100 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Veevee Volley Veevee Volley - NORMAL 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Vise Grip Vise Grip - NORMAL 30 55 100 The target is gripped and squeezed from both sides to inflict damage.
Weather Ball Weather Ball - NORMAL 10 50 100 This move's type and power change depending on the weather at the time the move is used.
Whirlwind Whirlwind - NORMAL 20 -- 101 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Wish Wish - NORMAL 10 -- 101 One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
Work Up Work Up - NORMAL 30 -- 101 The user is roused, and its Attack and Sp. Atk stats are boosted.
Wrap Wrap - NORMAL 20 15 90 A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Wring Out Wring Out - NORMAL 5 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Yawn Yawn - NORMAL 10 -- 101 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.