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Name Type Cat. PP Att. Acc. Effect
Astonish Astonish - GHOST 15 30 100 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Astral Barrage Astral Barrage - GHOST 5 120 100 The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
Bitter Malice Bitter Malice - GHOST 10 75 100 The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat.
Confuse Ray Confuse Ray - GHOST 10 -- 100 The target is exposed to a sinister ray that causes confusion.
Curse Curse - GHOST 10 -- 101 A move that has different effects depending on whether the user is a Ghost type or not.
Destiny Bond Destiny Bond - GHOST 5 -- 101 If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Grudge Grudge - GHOST 5 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Hex Hex - GHOST 10 65 100 This relentless attack does massive damage to a target affected by status conditions.
Infernal Parade Infernal Parade - GHOST 15 60 100 The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
Last Respects Last Respects - GHOST 10 50 100 The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
Lick Lick - GHOST 30 30 100 The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.
Max Phantasm Max Phantasm - GHOST 10 10 101 This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Menacing Moonraze Maelstrom Menacing Moonraze Maelstrom - GHOST 1 200 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Moongeist Beam Moongeist Beam - GHOST 5 100 100 The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability.
Never-Ending Nightmare Never-Ending Nightmare - GHOST 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Never-Ending Nightmare Never-Ending Nightmare - GHOST 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Night Shade Night Shade - GHOST 15 -- 100 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Nightmare Nightmare - GHOST 15 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Ominous Wind Ominous Wind - GHOST 5 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Phantom Force Phantom Force - GHOST 10 90 100 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Poltergeist Poltergeist - GHOST 5 110 90 The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Rage Fist Rage Fist - GHOST 10 50 100 The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
Shadow Ball Shadow Ball - GHOST 15 80 100 The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shadow Bone Shadow Bone - GHOST 10 85 100 The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
Shadow Claw Shadow Claw - GHOST 15 70 100 The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Shadow Force Shadow Force - GHOST 5 120 100 The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself.
Shadow Punch Shadow Punch - GHOST 20 60 101 The user throws a punch from the shadows. This attack never misses.
Shadow Sneak Shadow Sneak - GHOST 30 40 100 The user extends its shadow and attacks the target from behind. This move always goes first.
Sinister Arrow Raid Sinister Arrow Raid - GHOST 1 180 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Soul-Stealing 7-Star Strike Soul-Stealing 7-Star Strike - GHOST 1 195 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Spectral Thief Spectral Thief - GHOST 10 90 100 The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
Spirit Shackle Spirit Shackle - GHOST 10 80 100 The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing.
Spite Spite - GHOST 10 -- 100 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick-or-Treat Trick-or-Treat - GHOST 20 -- 100 The user takes the target trick-or-treating. This adds Ghost type to the target's type.