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Name Type Cat. PP Att. Acc. Effect
Aqua Cutter Aqua Cutter - WATER 20 70 100 The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
Aqua Jet Aqua Jet - WATER 20 40 100 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Aqua Ring Aqua Ring - WATER 20 -- 101 The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Step Aqua Step - WATER 10 80 100 The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
Aqua Tail Aqua Tail - WATER 10 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bouncy Bubble Bouncy Bubble - WATER 20 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Brine Brine - WATER 10 65 100 This move's power is doubled if the target's HP is at half or less.
Bubble Bubble - WATER 30 40 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Bubble Beam Bubble Beam - WATER 20 65 100 A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Chilling Water Chilling Water - WATER 20 50 100 The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Clamp Clamp - WATER 15 35 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Crabhammer Crabhammer - WATER 10 100 90 The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
Dive Dive - WATER 10 80 100 The user dives on the first turn, then floats up and attacks on the next turn.
Fishious Rend Fishious Rend - WATER 10 85 100 The user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
Flip Turn Flip Turn - WATER 20 60 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Hydro Cannon Hydro Cannon - WATER 5 150 90 The target is hit with a watery blast. The user can't move on the next turn.
Hydro Pump Hydro Pump - WATER 5 110 80 The target is blasted by a huge volume of water launched under great pressure.
Hydro Vortex Hydro Vortex - WATER 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Hydro Vortex Hydro Vortex - WATER 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Jet Punch Jet Punch - WATER 15 60 100 The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Life Dew Life Dew - WATER 10 -- 101 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Liquidation Liquidation - WATER 10 85 100 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Max Geyser Max Geyser - WATER 10 10 101 This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Muddy Water Muddy Water - WATER 10 90 85 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Oceanic Operetta Oceanic Operetta - WATER 1 195 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Octazooka Octazooka - WATER 10 65 85 The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
Origin Pulse Origin Pulse - WATER 10 110 85 The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Rain Dance Rain Dance - WATER 5 -- 101 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Razor Shell Razor Shell - WATER 10 75 95 The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
Scald Scald - WATER 15 80 100 The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Snipe Shot Snipe Shot - WATER 15 80 100 The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Soak Soak - WATER 20 -- 100 The user shoots a torrent of water that changes the target's type to Water.
Sparkling Aria Sparkling Aria - WATER 10 90 100 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
Splishy Splash Splishy Splash - WATER 15 90 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Steam Eruption Steam Eruption - WATER 5 110 95 The user immerses the target in superheated steam. This may also leave the target with a burn.
Surf Surf - WATER 15 90 100 The user attacks everything around it by swamping its surroundings with a giant wave.
Surging Strikes Surging Strikes - WATER 5 25 100 The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
Triple Dive Triple Dive - WATER 10 30 95 The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
Water Gun Water Gun - WATER 25 40 100 The target is blasted with a forceful shot of water.
Water Pledge Water Pledge - WATER 10 80 100 A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
Water Pulse Water Pulse - WATER 20 60 100 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Water Shuriken Water Shuriken - WATER 20 15 100 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Sport Water Sport - WATER 15 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Water Spout Water Spout - WATER 5 150 100 The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
Waterfall Waterfall - WATER 15 80 100 The user charges at the target and may make it flinch.
Wave Crash Wave Crash - WATER 10 120 100 The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Whirlpool Whirlpool - WATER 15 35 85 The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Withdraw Withdraw - WATER 40 -- 101 The user withdraws its body into its hard shell, boosting its Defense stat.