#015 Beedrill

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Beedrill
Japan: Spear
スピアー
French: Dardargnan
German: Bibor
Korean: 독침붕
National: #015
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Male :50.2%
Female :49.8%
Bug-type Poison-type
Classification Height Weight Capture Rate Base Egg Steps
Poison Bee Pokémon 3'03"
1m
65.0lbs
29.5kg
453,840
Abilities: Swarm - Sniper (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Hidden Ability (Available):
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Attack Point(s)
1 Sp. Defense Point(s)
Beedrill can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *1 *0.25 *1 *0.25 *0.5 *1 *2 *2 *0.5 *2 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 Poison Barb
Poison Barb
- 5%
Bug
Evolutionary Chain
Weedle Level KakunaLevel Beedrill

Locations

- In-Depth Details
Brilliant Diamond Trade from Pokémon Shining Pearl
Shining Pearl Evolve Kakuna
Flavor Text
Brilliant Diamond Its best attack involves flying around at high speed, striking with poison needles, then flying off.
Shining Pearl


Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Bug Bite Bug Bite - Bug-type Bug Bite: Physical Move 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
String Shot String Shot - Bug-type String Shot: Other Move -- 95 40 --
Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
Harden Harden - Normal-type Harden: Other Move -- 101 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
11 Fury Cutter Fury Cutter - Bug-type Fury Cutter: Physical Move 40 95 20 --
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
14 Laser Focus Laser Focus - Normal-type Laser Focus: Other Move -- 101 30 --
The user concentrates intensely. The attack on the next turn always results in a critical hit.
17 Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
20 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
23 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
26 Assurance Assurance - Dark-type Assurance: Physical Move 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
29 Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 --
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
32 Pin Missile Pin Missile - Bug-type Pin Missile: Physical Move 25 95 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
35 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
38 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
41 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
44 Fell Stinger Fell Stinger - Bug-type Fell Stinger: Physical Move 50 100 25 --
When the user knocks out a target with this move, the user's Attack stat rises drastically.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM51 Roost Roost - Flying-type Roost: Other Move -- 101 10 --
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
TM54 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM81 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM93 Cut Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.
TM97 Defog Defog - Flying-type Defog: Other Move -- 101 15 --
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 395 65 90 40 45 80 75
Max Stats
Hindering Nature
Lv. 50 125 - 172 85 - 127 40 - 82 45 - 87 76 - 118 72 - 114
Lv. 100 240 - 334 166 - 251 76 - 161 85 - 170 148 - 233 139 - 224
Max Stats
Neutral Nature
Lv. 50 125 - 172 95 - 142 45 - 92 50 - 97 85 - 132 80 - 127
Lv. 100 240 - 334 185 - 279 85 - 179 95 - 189 165 - 259 155 - 249
Max Stats
Beneficial Nature
Lv. 50 125 - 172 104 - 156 49 - 101 55 - 106 93 - 145 88 - 139
Lv. 100 240 - 334 203 - 306 93 - 196 104 - 207 181 - 284 170 - 273

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