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Name Type Cat. PP Att. Acc. Effect
Aqua Jet Aqua Jet - WATER 20 40 100 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Aqua Ring Aqua Ring - WATER 20 -- 101 The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Tail Aqua Tail - WATER 10 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bouncy Bubble Bouncy Bubble - WATER 20 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Brine Brine - WATER 10 65 100 If the target's HP is half or less, this attack will hit with double the power.
Bubble Bubble - WATER 30 40 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Bubble Beam Bubble Beam - WATER 20 65 100 A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Clamp Clamp - WATER 15 35 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Crabhammer Crabhammer - WATER 10 100 90 The target is hammered with a large pincer. Critical hits land more easily.
Dive Dive - WATER 10 80 100 Diving on the first turn, the user floats up and attacks on the next turn.
Fishious Rend Fishious Rend - WATER 10 85 100 The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
G-Max Foam Burst G-Max Foam Burst - WATER 10 -- 101 A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
G-Max Stonesurge G-Max Stonesurge - WATER 10 -- 101 A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
Hydro Cannon Hydro Cannon - WATER 5 150 90 The target is hit with a watery blast. The user can't move on the next turn.
Hydro Pump Hydro Pump - WATER 5 110 80 The target is blasted by a huge volume of water launched under great pressure.
Hydro Vortex Hydro Vortex - WATER 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Hydro Vortex Hydro Vortex - WATER 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Life Dew Life Dew - WATER 10 -- 101 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Liquidation Liquidation - WATER 10 85 100 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Max Geyser Max Geyser - WATER 10 -- 101 This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Muddy Water Muddy Water - WATER 10 90 85 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Oceanic Operetta Oceanic Operetta - WATER 1 195 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Octazooka Octazooka - WATER 10 65 85 The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
Origin Pulse Origin Pulse - WATER 10 110 85 The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Rain Dance Rain Dance - WATER 5 -- 101 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Razor Shell Razor Shell - WATER 10 75 95 The user cuts its target with sharp shells. This may also lower the target's Defense stat.
Scald Scald - WATER 15 80 100 The user shoots boiling hot water at its target. This may also leave the target with a burn.
Snipe Shot Snipe Shot - WATER 15 80 100 The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Soak Soak - WATER 20 -- 100 The user shoots a torrent of water at the target and changes the target's type to Water.
Sparkling Aria Sparkling Aria - WATER 10 90 100 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
Splishy Splash Splishy Splash - WATER 15 90 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Steam Eruption Steam Eruption - WATER 5 110 95 The user immerses the target in superheated steam. This may also leave the target with a burn.
Surf Surf - WATER 15 90 100 The user attacks everything around it by swamping its surroundings with a giant wave.
Water Gun Water Gun - WATER 25 40 100 The target is blasted with a forceful shot of water.
Water Pledge Water Pledge - WATER 10 80 100 A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
Water Pulse Water Pulse - WATER 20 60 100 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Water Shuriken Water Shuriken - WATER 20 15 100 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Sport Water Sport - WATER 15 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Water Spout Water Spout - WATER 5 150 100 The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
Waterfall Waterfall - WATER 15 80 100 The user charges at the target and may make it flinch.
Whirlpool Whirlpool - WATER 15 35 85 The user traps the target in a violent swirling whirlpool for four to five turns.
Withdraw Withdraw - WATER 40 -- 101 The user withdraws its body into its hard shell, raising its Defense stat.