|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Aqua Jet
|
|
|
20
|
40
|
100
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
|
|
Aqua Ring
|
|
|
20
|
--
|
101
|
The user envelops itself in a veil made of water. It regains some HP every turn.
|
|
Aqua Tail
|
|
|
10
|
90
|
90
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
|
Bouncy Bubble
|
|
|
20
|
60
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Brine
|
|
|
10
|
65
|
100
|
If the target's HP is half or less, this attack will hit with double the power.
|
|
Bubble
|
|
|
30
|
40
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Bubble Beam
|
|
|
20
|
65
|
100
|
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
|
|
Clamp
|
|
|
15
|
35
|
85
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Crabhammer
|
|
|
10
|
100
|
90
|
The target is hammered with a large pincer. Critical hits land more easily.
|
|
Dive
|
|
|
10
|
80
|
100
|
Diving on the first turn, the user floats up and attacks on the next turn.
|
|
Fishious Rend
|
|
|
10
|
85
|
100
|
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
|
|
Flip Turn
|
|
|
20
|
60
|
100
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
|
G-Max Cannonade
|
|
|
10
|
--
|
101
|
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
|
|
G-Max Foam Burst
|
|
|
10
|
--
|
101
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
|
|
G-Max Hydrosnipe
|
|
|
10
|
--
|
101
|
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
|
|
G-Max Rapid Flow
|
|
|
10
|
--
|
101
|
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
|
|
G-Max Stonesurge
|
|
|
10
|
--
|
101
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
|
|
Hydro Cannon
|
|
|
5
|
150
|
90
|
The target is hit with a watery blast. The user can't move on the next turn.
|
|
Hydro Pump
|
|
|
5
|
110
|
80
|
The target is blasted by a huge volume of water launched under great pressure.
|
|
Hydro Vortex
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Hydro Vortex
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Life Dew
|
|
|
10
|
--
|
101
|
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
|
|
Liquidation
|
|
|
10
|
85
|
100
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
|
|
Max Geyser
|
|
|
10
|
--
|
101
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
|
|
Muddy Water
|
|
|
10
|
90
|
85
|
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
|
|
Oceanic Operetta
|
|
|
1
|
195
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Octazooka
|
|
|
10
|
65
|
85
|
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
|
|
Origin Pulse
|
|
|
10
|
110
|
85
|
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
|
|
Rain Dance
|
|
|
5
|
--
|
101
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
|
|
Razor Shell
|
|
|
10
|
75
|
95
|
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
|
|
Scald
|
|
|
15
|
80
|
100
|
The user shoots boiling hot water at its target. This may also leave the target with a burn.
|
|
Snipe Shot
|
|
|
15
|
80
|
100
|
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
|
|
Soak
|
|
|
20
|
--
|
100
|
The user shoots a torrent of water at the target and changes the target's type to Water.
|
|
Sparkling Aria
|
|
|
10
|
90
|
100
|
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
|
|
Splishy Splash
|
|
|
15
|
90
|
100
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Steam Eruption
|
|
|
5
|
110
|
95
|
The user immerses the target in superheated steam. This may also leave the target with a burn.
|
|
Surf
|
|
|
15
|
90
|
100
|
The user attacks everything around it by swamping its surroundings with a giant wave.
|
|
Surging Strikes
|
|
|
5
|
25
|
100
|
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
|
|
Water Gun
|
|
|
25
|
40
|
100
|
The target is blasted with a forceful shot of water.
|
|
Water Pledge
|
|
|
10
|
80
|
100
|
A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
|
|
Water Pulse
|
|
|
20
|
60
|
100
|
The user attacks the target with a pulsing blast of water. This may also confuse the target.
|
|
Water Shuriken
|
|
|
20
|
15
|
100
|
The user hits the target with throwing stars two to five times in a row. This move always goes first.
|
|
Water Sport
|
|
|
15
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Water Spout
|
|
|
5
|
150
|
100
|
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
|
|
Waterfall
|
|
|
15
|
80
|
100
|
The user charges at the target and may make it flinch.
|
|
Wave Crash
|
|
|
10
|
75
|
100
|
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed.
|
|
Whirlpool
|
|
|
15
|
35
|
85
|
The user traps the target in a violent swirling whirlpool for four to five turns.
|
|
Withdraw
|
|
|
40
|
--
|
101
|
The user withdraws its body into its hard shell, raising its Defense stat.
|