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Name Type Cat. PP Att. Acc. Effect
Absorb Absorb - GRASS 25 20 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Apple Acid Apple Acid - GRASS 10 80 100 The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
Aromatherapy Aromatherapy - GRASS 5 -- 101 The user releases a soothing scent that heals all status conditions affecting the user's party.
Bloom Doom Bloom Doom - GRASS 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Bloom Doom Bloom Doom - GRASS 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Branch Poke Branch Poke - GRASS 40 40 100 The user attacks the target by poking it with a sharply pointed branch.
Bullet Seed Bullet Seed - GRASS 30 25 100 The user forcefully shoots seeds at the target two to five times in a row.
Chloroblast Chloroblast - GRASS 5 120 95 The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user’s action speed.
Cotton Guard Cotton Guard - GRASS 10 -- 101 The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
Cotton Spore Cotton Spore - GRASS 40 -- 100 The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.
Drum Beating Drum Beating - GRASS 10 80 100 The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
Energy Ball Energy Ball - GRASS 10 90 100 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Forest's Curse Forest's Curse - GRASS 20 -- 100 The user puts a forest curse on the target. The target is now Grass type as well.
Frenzy Plant Frenzy Plant - GRASS 5 150 90 The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
G-Max Drum Solo G-Max Drum Solo - GRASS 10 -- 101 A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
G-Max Sweetness G-Max Sweetness - GRASS 10 -- 101 A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
G-Max Tartness G-Max Tartness - GRASS 10 -- 101 A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents’ evasiveness.
G-Max Vine Lash G-Max Vine Lash - GRASS 10 -- 101 A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.
Giga Drain Giga Drain - GRASS 10 75 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Grass Knot Grass Knot - GRASS 20 -- 100 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grass Pledge Grass Pledge - GRASS 10 80 100 A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
Grass Whistle Grass Whistle - GRASS 15 -- 55 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Grassy Glide Grassy Glide - GRASS 20 70 100 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grassy Terrain Grassy Terrain - GRASS 10 -- 101 The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Grav Apple Grav Apple - GRASS 10 80 100 The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
Horn Leech Horn Leech - GRASS 10 75 100 The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Ingrain Ingrain - GRASS 20 -- 101 The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Jungle Healing Jungle Healing - GRASS 10 -- 101 The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.
Leaf Blade Leaf Blade - GRASS 15 90 100 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leaf Storm Leaf Storm - GRASS 5 130 90 The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
Leaf Tornado Leaf Tornado - GRASS 10 65 90 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Leafage Leafage - GRASS 40 40 100 The user attacks by pelting the target with leaves.
Leech Seed Leech Seed - GRASS 10 -- 90 A seed is planted on the target. It steals some HP from the target every turn.
Magical Leaf Magical Leaf - GRASS 20 60 101 The user scatters curious leaves that chase the target. This attack never misses.
Max Overgrowth Max Overgrowth - GRASS 10 -- 101 This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Mega Drain Mega Drain - GRASS 15 40 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Needle Arm Needle Arm - GRASS 15 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Petal Blizzard Petal Blizzard - GRASS 15 90 100 The user stirs up a violent petal blizzard and attacks everything around it.
Petal Dance Petal Dance - GRASS 10 120 100 The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Power Whip Power Whip - GRASS 10 120 85 The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Razor Leaf Razor Leaf - GRASS 25 55 95 Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
Sappy Seed Sappy Seed - GRASS 10 100 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Seed Bomb Seed Bomb - GRASS 15 80 100 The user slams a barrage of hard-shelled seeds down on the target from above.
Seed Flare Seed Flare - GRASS 5 120 85 The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
Sleep Powder Sleep Powder - GRASS 15 -- 75 The user scatters a big cloud of sleep-inducing dust around the target.
Snap Trap Snap Trap - GRASS 15 35 100 The user snares the target in a snap trap for four to five turns.
Solar Beam Solar Beam - GRASS 10 120 100 In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Solar Blade Solar Blade - GRASS 10 125 100 In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
Spiky Shield Spiky Shield - GRASS 10 -- 101 In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
Spore Spore - GRASS 15 -- 100 The user scatters bursts of spores that induce sleep.
Strength Sap Strength Sap - GRASS 10 -- 100 The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
Stun Spore Stun Spore - GRASS 30 -- 75 The user scatters a cloud of numbing powder that paralyzes the target.
Synthesis Synthesis - GRASS 5 -- 101 The user restores its own HP. The amount of HP regained varies with the weather.
Trop Kick Trop Kick - GRASS 15 70 100 The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
Vine Whip Vine Whip - GRASS 25 45 100 The target is struck with slender, whiplike vines to inflict damage.
Wood Hammer Wood Hammer - GRASS 15 120 100 The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Worry Seed Worry Seed - GRASS 10 -- 100 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.