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Name Type Cat. PP Att. Acc. Effect
Assurance Assurance - DARK 10 60 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Baddy Bad Baddy Bad - DARK 15 80 95 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Beat Up Beat Up - DARK 10 -- 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bite Bite - DARK 25 60 100 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Black Hole Eclipse Black Hole Eclipse - DARK 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Black Hole Eclipse Black Hole Eclipse - DARK 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Brutal Swing Brutal Swing - DARK 20 60 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Ceaseless Edge Ceaseless Edge - DARK 15 65 90 The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns.
Crunch Crunch - DARK 15 80 100 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Dark Pulse Dark Pulse - DARK 15 80 100 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dark Void Dark Void - DARK 10 -- 50 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Darkest Lariat Darkest Lariat - DARK 10 85 100 The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Embargo Embargo - DARK 15 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Fake Tears Fake Tears - DARK 20 -- 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
False Surrender False Surrender - DARK 10 80 101 The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
Feint Attack Feint Attack - DARK 20 60 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Fiery Wrath Fiery Wrath - DARK 10 90 100 The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
Flatter Flatter - DARK 15 -- 100 Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Fling Fling - DARK 10 -- 100 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Foul Play Foul Play - DARK 15 95 100 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
G-Max One Blow G-Max One Blow - DARK 10 -- 101 A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
G-Max Snooze G-Max Snooze - DARK 10 -- 101 A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
Hone Claws Hone Claws - DARK 15 -- 101 The user sharpens its claws to boost its Attack stat and accuracy.
Hyperspace Fury Hyperspace Fury - DARK 5 100 101 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Jaw Lock Jaw Lock - DARK 10 80 100 This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Knock Off Knock Off - DARK 20 65 100 The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Lash Out Lash Out - DARK 5 75 100 The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
Malicious Moonsault Malicious Moonsault - DARK 1 180 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Max Darkness Max Darkness - DARK 10 -- 101 This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Memento Memento - DARK 10 -- 100 The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Nasty Plot Nasty Plot - DARK 20 -- 101 The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Night Daze Night Daze - DARK 10 85 95 The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Night Slash Night Slash - DARK 15 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Obstruct Obstruct - DARK 10 -- 100 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.
Parting Shot Parting Shot - DARK 20 -- 100 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Payback Payback - DARK 10 50 100 The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Power Trip Power Trip - DARK 10 20 100 The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Punishment Punishment - DARK 5 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Pursuit Pursuit - DARK 20 40 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Quash Quash - DARK 15 -- 100 The user suppresses the target and makes its move go last.
Snarl Snarl - DARK 15 55 95 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snatch Snatch - DARK 10 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Sucker Punch Sucker Punch - DARK 5 70 100 This move enables the user to attack first. This move fails if the target is not readying an attack.
Switcheroo Switcheroo - DARK 10 -- 100 The user trades held items with the target faster than the eye can follow.
Taunt Taunt - DARK 20 -- 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Thief - DARK 25 60 100 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat Chop Throat Chop - DARK 15 80 100 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Topsy-Turvy Topsy-Turvy - DARK 20 -- 101 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment Torment - DARK 15 -- 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Wicked Blow Wicked Blow - DARK 5 80 100 The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.