| Generation VI Level Up | 
|
				| — | Growth |  |  | -- | -- | 20 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 10 | Magical Leaf |  |  | 60 | -- | 20 | -- | 
				| The user scatters curious leaves that chase the target. This attack will not miss. | 
				| 19 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 28 | Synthesis |  |  | -- | -- | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 37 | Sweet Scent |  |  | -- | 100 | 20 | -- | 
				| A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
				| 46 | Natural Gift |  |  | ?? | 100 | 15 | -- | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
				| 55 | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
				| 64 | Aromatherapy |  |  | -- | -- | 5 | -- | 
				| The user releases a soothing scent that heals all status problems affecting the user's party. | 
				| 73 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
				| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
				| 82 | Sweet Kiss |  |  | -- | 75 | 10 | -- | 
				| The user kisses the target with a sweet, angelic cuteness that causes confusion. | 
				| 91 | Healing Wish |  |  | -- | -- | 10 | -- | 
				| The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | 
				| 100 | Seed Flare |  |  | 120 | 85 | 5 | 40 | 
				| The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def. | 
| X / Y Level Up - Sky Forme | 
|
				| — | Growth |  |  | -- | -- | 20 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 10 | Magical Leaf |  |  | 60 | -- | 20 | -- | 
				| The user scatters curious leaves that chase the target. This attack will not miss. | 
				| 19 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 28 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 37 | Sweet Scent |  |  | -- | 100 | 20 | -- | 
				| A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
				| 46 | Natural Gift |  |  | ?? | 100 | 15 | -- | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
				| 55 | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
				| 64 | Air Slash |  |  | 75 | 95 | 15 | 30 | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
				| 73 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
				| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
				| 82 | Sweet Kiss |  |  | -- | 75 | 10 | -- | 
				| The user kisses the target with a sweet, angelic cuteness that causes confusion. | 
				| 91 | Leaf Storm |  |  | 130 | 90 | 5 | 100 | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
				| 100 | Seed Flare |  |  | 120 | 85 | 5 | 40 | 
				| The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | Swords Dance |  |  | -- | -- | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM96 | Nature Power |  |  | -- | -- | 20 | -- | 
					| An attack that makes use of nature's power. Its effects vary depending on the user's environment. | 
| TM99 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |