| Generation VI Level Up | 
|
				| — | 
				Bubble | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				10 | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 5 | 
				Supersonic | 
				  | 
				  | 
				-- | 
				55 | 
				20 | 
				-- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 9 | 
				Round | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
				| 12 | 
				Bubble Beam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 16 | 
				Mud Shot | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				100 | 
				| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | 
				| 20 | 
				Aqua Ring | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 23 | 
				Uproar | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | 
				| 27 | 
				Muddy Water | 
				  | 
				  | 
				90 | 
				85 | 
				10 | 
				30 | 
				| The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | 
				| 31 | 
				Rain Dance | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
				| 34 | 
				Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
				| 38 | 
				Echoed Voice | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
				| 42 | 
				Hydro Pump | 
				  | 
				  | 
				110 | 
				80 | 
				5 | 
				-- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 45 | 
				Hyper Voice | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | 
					Sludge Wave | 
					  | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| It swamps the area around the user with a giant sludge wave. It may also poison those hit. | 
| TM36 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM55 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM83 | 
					Infestation | 
					  | 
					  | 
					20 | 
					100 | 
					20 | 
					100 | 
					| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (ORAS) | 
					Secret Power | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM03 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| Egg Moves (Details) | 
 
| After You | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
								Details | 
				| The user helps the target and makes it use its move right after the user. | 
| Earth Power | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
								Details | 
				| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
| Mist | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
								Details | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
| Mud Bomb | 
				  | 
				  | 
				65 | 
				85 | 
				10 | 
				30 | 
								Details | 
				| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
| Mud Sport | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
								Details | 
				| The user covers itself with mud. It weakens Electric-type moves for five turns. | 
| Refresh | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user rests to cure itself of a poisoning, burn, or paralysis. | 
| Sleep Talk | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| While it is asleep, the user randomly uses one of the moves it knows. | 
| Snore | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				30 | 
								Details | 
				| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
								Details | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. |