| Generation VI Level Up |
|
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Vine Whip |
 |
 |
45 |
100 |
25 |
-- |
| The target is struck with slender, whiplike vines to inflict damage. |
| 6 |
Fairy Wind |
 |
 |
40 |
100 |
30 |
-- |
| The user stirs up a fairy wind and strikes the target with it. |
| 10 |
Lucky Chant |
 |
 |
-- |
-- |
30 |
-- |
| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| 15 |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
| 20 |
Wish |
 |
 |
-- |
-- |
10 |
-- |
| One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
| 22 |
Magical Leaf |
 |
 |
60 |
-- |
20 |
-- |
| The user scatters curious leaves that chase the target. This attack will not miss. |
| 24 |
Grassy Terrain |
 |
 |
-- |
-- |
10 |
-- |
| The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
| 28 |
Petal Blizzard |
 |
 |
90 |
100 |
15 |
-- |
| The user stirs up a violent petal blizzard and attacks everything around it. |
| 33 |
Aromatherapy |
 |
 |
-- |
-- |
5 |
-- |
| The user releases a soothing scent that heals all status problems affecting the user's party. |
| 37 |
Misty Terrain |
 |
 |
-- |
-- |
10 |
-- |
| The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
| 41 |
Moonblast |
 |
 |
95 |
100 |
15 |
30 |
| Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| 45 |
Petal Dance |
 |
 |
120 |
100 |
10 |
-- |
| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| 48 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM & HM Attacks |
|
| TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM96 |
Nature Power |
 |
 |
-- |
-- |
20 |
-- |
| An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| TM99 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |