#670 Floette
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VII Dex Gen VI Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Floette Pokémon Scarlet & Violet data
Picture
Red Flower Blue Flower Orange Flower White Flower Yellow Flower Eternal Flower
Name Other Names No. Gender Ratio Type
Floette
Japan: Floette
フラエッテ
French: Floette
German: Floette
Korean: 플라엣테
National: #670
Central: #069
Coastal: #---
Mountain: #---
Hoenn: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Single Bloom Pokémon 0'08"
0.2m
2.0lbs
0.9kg
1205,120
Abilities: Flower Veil - Symbiosis (Hidden Ability)
Flower Veil: Prevents lowering of ally Grass-type Pokémon's stats.
Hidden Ability (Available):
Symbiosis: Passes the Pokémon's hold item to its adjacent ally when that ally consumes its hold item
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Alternate Forms
Red FlowerYellow FlowerOrange FlowerBlue FlowerWhite FlowerEternal Flower
Floette has a form difference based on where it was first encountered. This form cannot be changed
Floette's Eternal Flower form, obtained via event, cannot breed, and it cannot evolve. It also cannot change form.
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Trade from X & Y
Alpha Sapphire Trade from X & Y
Trainer Locations  Details
Flavor Text
X It flutters around fields of flowers and cares for flowers that are starting to wilt. It draws out the hidden power of flowers to battle.
Y When the flowers of a well-tended flower bed bloom, it appears and celebrates with an elegant dance.
Omega Ruby It flutters around fields of flowers and cares for flowers that are starting to wilt. It draws out the hidden power of flowers to battle.
Alpha Sapphire When the flowers of a well-tended flower bed bloom, it appears and celebrates with an elegant dance.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Vine Whip 45 100 25 --
The target is struck with slender, whiplike vines to inflict damage.
6 Fairy Wind 40 100 30 --
The user stirs up a fairy wind and strikes the target with it.
10 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
15 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
20 Wish -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
25 Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack will not miss.
27 Grassy Terrain -- -- 10 --
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
33 Petal Blizzard 90 100 15 --
The user stirs up a violent petal blizzard and attacks everything around it.
38 Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status problems affecting the user's party.
43 Misty Terrain -- -- 10 --
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
46 Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
51 Petal Dance 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
58 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
X / Y Level Up - Eternal Flower
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Vine Whip 45 100 25 --
The target is struck with slender, whiplike vines to inflict damage.
6 Fairy Wind 40 100 30 --
The user stirs up a fairy wind and strikes the target with it.
10 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
15 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
20 Wish -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
25 Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack will not miss.
27 Grassy Terrain -- -- 10 --
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
33 Petal Blizzard 90 100 15 --
The user stirs up a violent petal blizzard and attacks everything around it.
38 Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status problems affecting the user's party.
43 Misty Terrain -- -- 10 --
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
46 Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
50 Light of Ruin 140 90 5 --
Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
51 Petal Dance 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
58 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Camouflage -- -- 20 -- Details
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate -- 100 20 -- Details
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Copycat -- -- 20 -- Details
The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 371 54 45 47 75 98 52
Max Stats
Hindering Nature
Lv. 50 114 - 161 45 - 87 46 - 89 72 - 114 92 - 135 51 - 93
Lv. 100 218 - 312 85 - 170 89 - 173 139 - 224 180 - 265 98 - 182
Max Stats
Neutral Nature
Lv. 50 114 - 161 50 - 97 52 - 99 80 - 127 103 - 150 57 - 104
Lv. 100 218 - 312 95 - 189 99 - 193 155 - 249 201 - 295 109 - 203
Max Stats
Beneficial Nature
Lv. 50 114 - 161 55 - 106 57 - 108 88 - 139 113 - 165 62 - 114
Lv. 100 218 - 312 104 - 207 108 - 212 170 - 273 221 - 324 119 - 223
Stats - Eternal Flower
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 551 74 65 67 125 128 92
Max Stats
Hindering Nature
Lv. 50 134 - 181 63 - 105 64 - 107 117 - 159 119 - 162 87 - 129
Lv. 100 258 - 352 121 - 206 125 - 209 229 - 314 234 - 319 170 - 254
Max Stats
Neutral Nature
Lv. 50 134 - 181 70 - 117 72 - 119 130 - 177 133 - 180 97 - 144
Lv. 100 258 - 352 135 - 229 139 - 233 255 - 349 261 - 355 189 - 283
Max Stats
Beneficial Nature
Lv. 50 134 - 181 77 - 128 79 - 130 143 - 194 146 - 198 106 - 158
Lv. 100 258 - 352 148 - 251 152 - 256 280 - 383 287 - 390 207 - 311

<--- #669
Flabébé
#671
Florges
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