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 #002 Ivysaur
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Ivysaur
Japan: Fushigisou
フシギソウ
French: Herbizarre
German: Bisaknosp
Korean: 이상해풀
National: #002
Central Kalos: #081
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Seed Pokémon 3'03"
1m
28.7lbs
13kg
455,120
Abilities: Overgrow - Chlorophyll (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available):
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Sp. Attack Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Grass
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
3 Growl  
Works great if the user goes last this turn.
7 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Vine Whip  
Quite an appealing move.
13 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
13 Sleep Powder
Startles all of the Pokémon to act before the user.
15 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
20 Razor Leaf  
Quite an appealing move.
23 Sweet Scent  
Prevents the user from being startled one time this turn.
28 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
31 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
36 Worry Seed  
Makes the remaining Pokémon nervous.
39 Synthesis  
Effectiveness varies depending on when it is used.
44 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Curse   Details
Causes the user to move later on the next turn.
Endure   Details
Causes the user to move later on the next turn.
Giga Drain Details
Badly startles the last Pokémon to act before the user.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Grassy Terrain   Details
Excites the audience a lot if used first.
Ingrain   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Leaf Storm   Details
A very appealing move, but after using this move, the user is more easily startled.
Magical Leaf   Details
Works great if the user goes first this turn.
Nature Power   Details
Works better the more the crowd is excited.
Petal Dance   Details
A very appealing move, but after using this move, the user is more easily startled.
Power Whip   Details
Works better the more the crowd is excited.
Skull Bash   Details
Affected by how well the previous Pokémon's move went.
Sludge Details
Startles the last Pokémon to act before the user.

Move Tutor Attacks
Attack NameTypeAppealJam
Grass Pledge  
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Giga Drain
Badly startles the last Pokémon to act before the user.
Knock Off
Badly startles all of the Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Seed Bomb  
Lv. 37
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Grass Pledge   Move Tutor - B2W2
An appealing move that can be used repeatedly without boring the audience.
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 60 62 63 80 80 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 60 - 102 61 - 103 76 - 118 76 - 118 58 - 100
Lv. 100 230 - 324 116 - 200 117 - 202 148 - 233 148 - 233 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 67 - 114 68 - 115 85 - 132 85 - 132 65 - 112
Lv. 100 230 - 324 129 - 223 131 - 225 165 - 259 165 - 259 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 73 - 125 74 - 126 93 - 145 93 - 145 71 - 123
Lv. 100 230 - 324 141 - 245 144 - 247 181 - 284 181 - 284 137 - 240

<--- #001
Bulbasaur
#003
Venusaur
--->

 
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