#002 Ivysaur
General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VII Pokémon games. For Pokémon Sword & Shield data, click here
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Ivysaur
Japan: Fushigisou
フシギソウ
French: Herbizarre
German: Bisaknosp
Korean: 이상해풀
National: #002
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #002
Male :88.1%
Female :11.9%
Grass-type Poison-type
Classification Height Weight Capture Rate Base Egg Steps
Seed Pokémon 3'03"
1m
28.7lbs
13kg
455,120
Abilities: Overgrow - Chlorophyll (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 1 Sp. Attack Point(s)
1 Sp. Defense Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Smart Candy RewardSmart Candy L RewardSmart Candy XL RewardCourage Candy RewardCourage Candy L RewardCourage Candy XL RewardBulbasaur Candy Reward
Smart CandySmart Candy LSmart Candy XLCourage CandyCourage Candy LCourage Candy XLBulbasaur Candy
Monster
Grass
Evolutionary Chain
Bulbasaur Level IvysaurLevel VenusaurMega EvolutionMega Venusaur
Locations
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Evolve Bulbasaur
Ultra Moon Evolve Bulbasaur
Let's Go, Pikachu! Evolve Bulbasaur
Let's Go, Eevee! Evolve Bulbasaur
Flavor Text
Let's Go, Pikachu! The bud on its back grows by drawing energy. It gives off an aroma when it is ready to bloom.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 --
    A seed is planted on the target. It steals some HP from the target every turn.
    3 Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    7 Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 --
    A seed is planted on the target. It steals some HP from the target every turn.
    9 Vine Whip Vine Whip - Grass-type Vine Whip: Physical Move 45 100 25 --
    The target is struck with slender, whiplike vines to inflict damage.
    13 Poison Powder Poison Powder - Poison-type Poison Powder: Other Move -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    13 Sleep Powder Sleep Powder - Grass-type Sleep Powder: Other Move -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    15 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20 Razor Leaf Razor Leaf - Grass-type Razor Leaf: Physical Move 55 95 25 --
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    23 Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
    A sweet scent that harshly lowers opposing Pokémon's evasiveness.
    28 Growth Growth - Normal-type Growth: Other Move -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    31 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    36 Worry Seed Worry Seed - Grass-type Worry Seed: Other Move -- 100 10 --
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    39 Synthesis Synthesis - Grass-type Synthesis: Other Move -- -- 5 --
    The user restores its own HP. The amount of HP regained varies with the weather.
    44 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM96 Nature Power Nature Power - Normal-type Nature Power: Other Move -- -- 20 --
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Skull Bash Skull Bash - Normal-type Skull Bash: Physical Move 130 100 10 100 Details
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Charm Charm - Fairy-type Charm: Other Move -- 100 20 -- Details
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Petal Dance Petal Dance - Grass-type Petal Dance: Special Move 120 100 10 -- Details
    The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
    Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 -- 20 -- Details
    The user scatters curious leaves that chase the target. This attack never misses.
    Grass Whistle Grass Whistle - Grass-type Grass Whistle: Other Move -- 55 15 -- Details
    The user plays a pleasant melody that lulls the target into a deep sleep.
    Curse Curse - Ghost-type Curse: Other Move -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.
    Ingrain Ingrain - Grass-type Ingrain: Other Move -- -- 20 -- Details
    The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
    Nature Power Nature Power - Normal-type Nature Power: Other Move -- -- 20 -- Details
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    Amnesia Amnesia - Psychic-type Amnesia: Other Move -- -- 20 -- Details
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    Leaf Storm Leaf Storm - Grass-type Leaf Storm: Special Move 130 90 5 100 Details
    The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    Power Whip Power Whip - Grass-type Power Whip: Physical Move 120 85 10 -- Details
    The user violently whirls its vines, tentacles, or the like to harshly lash the target.
    Sludge Sludge - Poison-type Sludge: Special Move 65 100 20 30 Details
    Unsanitary sludge is hurled at the target. This may also poison the target.
    Endure Endure - Normal-type Endure: Other Move -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 -- Details
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- -- 10 -- Details
    The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

    Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Grass Pledge8010010--
    A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Seed BombSeed Bomb - Grass-typeSeed Bomb: Physical Move8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    BindBind - Normal-typeBind: Physical Move158520100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    SynthesisSynthesis - Grass-typeSynthesis: Other Move----5--
    The user restores its own HP. The amount of HP regained varies with the weather.
    Giga DrainGiga Drain - Grass-typeGiga Drain: Special Move7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Worry SeedWorry Seed - Grass-typeWorry Seed: Other Move--10010--
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 195(Phy)/120(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour Acid Downpour - Poison-type Special Move 175 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Bloom Doom Bloom Doom - Grass-type Physical MoveSpecial Move 190(Phy)/195(Spe) -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 100 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Tectonic Rage
    Gen V or earlier
    Tectonic Rage - Ground-type Special Move 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Savage Spin-Out
    Gen V or earlier
    Savage Spin-Out - Bug-type Physical Move 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 15 --
    Learn as BulbasaurLv. 37
    The user slams a barrage of hard-shelled seeds down on the target from above.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Bullet Seed 25 100 30 -- Gen IV TM09
    The user forcefully shoots seeds at the target two to five times in a row.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    String Shot -- 95 40 -- Move Tutor - HGSS
    The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Defense Curl -- -- 40 -- Move Tutor - Emerald
    The user curls up to conceal weak spots and raise its Defense stat.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 405 60 62 63 80 80 60
    Max Stats
    Hindering Nature
    Lv. 50 120 - 167 60 - 102 61 - 103 76 - 118 76 - 118 58 - 100
    Lv. 100 230 - 324 116 - 200 117 - 202 148 - 233 148 - 233 112 - 197
    Max Stats
    Neutral Nature
    Lv. 50 120 - 167 67 - 114 68 - 115 85 - 132 85 - 132 65 - 112
    Lv. 100 230 - 324 129 - 223 131 - 225 165 - 259 165 - 259 125 - 219
    Max Stats
    Beneficial Nature
    Lv. 50 120 - 167 73 - 125 74 - 126 93 - 145 93 - 145 71 - 123
    Lv. 100 230 - 324 141 - 245 144 - 247 181 - 284 181 - 284 137 - 240
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Vine Whip Vine Whip - Grass-type Vine Whip: Physical Move 45 100 25 --
    The target is struck with slender, whiplike vines to inflict damage.
    Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 --
    A seed is planted on the target. It steals some HP from the target every turn.
    5 Vine Whip Vine Whip - Grass-type Vine Whip: Physical Move 45 100 25 --
    The target is struck with slender, whiplike vines to inflict damage.
    9 Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 --
    A seed is planted on the target. It steals some HP from the target every turn.
    14 Poison Powder Poison Powder - Poison-type Poison Powder: Other Move -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    14 Sleep Powder Sleep Powder - Grass-type Sleep Powder: Other Move -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    22 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    31 Razor Leaf Razor Leaf - Grass-type Razor Leaf: Physical Move 55 95 25 --
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    39 Growth Growth - Normal-type Growth: Other Move -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    48 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    56 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM39 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM45 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM52 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain Mega Drain - Grass-type Mega Drain: Special Move 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 405 60 62 63 80 80 60
    Max Stats
    Hindering Nature
    Lv. 50No Candy 120 - 135 60 - 81 61 - 82 76 - 99 76 - 99 58 - 79
    Candy 120 - 335 60 - 281 61 - 282 76 - 299 76 - 299 58 - 279
    Lv. 100No Candy 230 - 261 116 - 158 117 - 159 148 - 193 148 - 193 112 - 154
    Candy 230 - 461 116 - 358 117 - 359 148 - 393 148 - 393 112 - 354
    Max Stats
    Neutral Nature
    Lv. 50No Candy 120 - 135 67 - 90 68 - 91 85 - 110 85 - 110 65 - 88
    Candy 120 - 335 67 - 290 68 - 291 85 - 310 85 - 310 65 - 288
    Lv. 100No Candy 230 - 261 129 - 176 131 - 178 165 - 215 165 - 215 125 - 171
    Candy 230 - 461 129 - 376 131 - 378 165 - 415 165 - 415 125 - 371
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 120 - 135 73 - 99 74 - 100 93 - 121 93 - 121 71 - 96
    Candy 120 - 335 73 - 299 74 - 300 93 - 321 93 - 321 71 - 296
    Lv. 100No Candy 230 - 261 141 - 193 144 - 195 181 - 236 181 - 236 137 - 188
    Candy 230 - 461 141 - 393 144 - 395 181 - 436 181 - 436 137 - 388

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 523 CP27 CP2,667 CP
    Level 501,449 CP1,878 CP6,678 CP
    Level 1005,592 CP7,320 CP10,000 CP

<--- Bulbasaur #001
Bulbasaur
#003
Venusaur
Venusaur --->