| Name | Other Names | No. | Gender Ratio | Type | 
		
			| Ivysaur | 
			 | Japan: | Fushigisou フシギソウ
 |   | French: | Herbizarre |   | German: | Bisaknosp |   | Korean: | 이상해풀 |  |  | National: | #002 |  | BW Unova: | #--- |  | B2W2 Unova: | #--- | 
 |  | Male ♂: | 87.5% |  | Female ♀: | 12.5% | 
 |    | 
		
			| Abilities: Overgrow - Chlorophyll (Hidden Ability) | 
		
			| Overgrow: When HP is below 1/3rd, Grass’s power increases to 1.5 times. Hidden Ability (Available):
 Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
 | 
		
			| Classification | Height | Weight | Capture Rate | Base Egg Steps | 
		
			| Seed Pokémon | 3’03” 1m
 | 28.7lbs 13kg
 | 45 | 5,120 | 
		
			| Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | 
		
			| 1,059,860 Points Medium Slow
 | 70 | 1 Sp. Attack Point(s) 1 Sp. Defense Point(s)
 
 | 34 | Level 16 | 
	
	
	
| Black/White/Black 2/White 2 Level Up | 
|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 3 | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 7 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 9 | Vine Whip |  |  | 35 | 100 | 15 | -- | 
				| The target is struck with slender, whiplike vines to inflict damage. | 
				| 13 | Poisonpowder |  |  | -- | 75 | 35 | -- | 
				| The user scatters a cloud of poisonous dust on the target. It may poison the target. | 
				| 13 | Sleep Powder |  |  | -- | 75 | 15 | -- | 
				| The user scatters a big cloud of sleep-inducing dust around the target. | 
				| 15 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 20 | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | 
				| 23 | Sweet Scent |  |  | -- | 100 | 20 | -- | 
				| A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
				| 28 | Growth |  |  | -- | -- | 40 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 31 | Double-edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 36 | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
				| 39 | Synthesis |  |  | -- | -- | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 44 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
				| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | Swords Dance |  |  | -- | -- | 30 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Skull Bash |  |  | 100 | 100 | 15 | 100 | Details | 
				| The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | 
| Charm |  |  | -- | 100 | 20 | -- | Details | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
| Petal Dance |  |  | 120 | 100 | 10 | -- | Details | 
				| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| Magical Leaf |  |  | 60 | -- | 20 | -- | Details | 
				| The user scatters curious leaves that chase the target. This attack will not miss. | 
| Grasswhistle |  |  | -- | 55 | 15 | -- | Details | 
				| The user plays a pleasant melody that lulls the target into a deep sleep. | 
| Curse |  |  | -- | -- | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Ingrain |  |  | -- | -- | 20 | -- | Details | 
				| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | 
| Nature Power |  |  | -- | -- | 20 | -- | Details | 
				| An attack that makes use of nature's power. Its effects vary depending on the user's environment. | 
| Amnesia |  |  | -- | -- | 20 | -- | Details | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
| Leaf Storm |  |  | 140 | 90 | 5 | -- | Details | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
| Power Whip |  |  | 120 | 85 | 10 | -- | Details | 
				| The user violently whirls its vines or tentacles to harshly lash the target. | 
| Sludge |  |  | 65 | 100 | 20 | 30 | Details | 
				| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| Endure |  |  | -- | -- | 10 | -- | Details | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Giga Drain |  |  | 75 | 100 | 10 | -- | Details | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| Gen III & IV Only Moves (Details) | 
|
| Bullet Seed |  |  | 25 | 100 | 30 | -- | Gen IV TM09 | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Fury Cutter |  |  | 20 | 95 | 20 | -- | Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| String Shot |  |  | -- | 95 | 40 | -- | Move Tutor - HGSS | 
				| The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Defense Curl |  |  | -- | -- | 40 | -- | Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |