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 #043 Oddish
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Oddish
Japan: Nazonokusa
ナゾノクサ
French: Mystherbe
German: Myrapla
Korean: 뚜벅쵸
National: #043
Central Kalos: #105
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Weed Pokémon 1'08"
0.5m
11.9lbs
5.4kg
2555,120
Abilities: Chlorophyll - Run Away (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available):
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Absorb Bulb
%
Grass
Evolutionary Chain
Locations - In-Depth Details
X Route 6
Friend Safari
Details
Y Route 6
Friend Safari
Details
Omega Ruby Route 110, Route 117, Route 119, Route 120, Safari ZoneDetails
Alpha Sapphire Route 110, Route 117, Route 119, Route 120, Safari ZoneDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Absorb  
Quite an appealing move.
5 Sweet Scent  
Prevents the user from being startled one time this turn.
9 Acid  
Badly startles Pokémon that the audience has high expectations of.
13 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
15 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
17 Sleep Powder
Startles all of the Pokémon to act before the user.
21 Mega Drain
Startles the last Pokémon to act before the user.
25 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
29 Natural Gift  
Works better the more the crowd is excited.
33 Moonlight  
Effectiveness varies depending on when it is used.
37 Giga Drain
Badly startles the last Pokémon to act before the user.
41 Petal Dance  
A very appealing move, but after using this move, the user is more easily startled.
45 Grassy Terrain  
Excites the audience a lot if used first.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Absorb  
Quite an appealing move.
5 Sweet Scent  
Prevents the user from being startled one time this turn.
9 Acid  
Badly startles Pokémon that the audience has high expectations of.
13 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
14 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
15 Sleep Powder
Startles all of the Pokémon to act before the user.
19 Mega Drain
Startles the last Pokémon to act before the user.
23 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
27 Moonlight  
Effectiveness varies depending on when it is used.
31 Giga Drain
Badly startles the last Pokémon to act before the user.
35 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
39 Natural Gift  
Works better the more the crowd is excited.
43 Moonblast
Badly startles the last Pokémon to act before the user.
47 Grassy Terrain  
Excites the audience a lot if used first.
51 Petal Dance  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Flail   Details
Works better the later it is used in a turn.
Ingrain   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nature Power   Details
Works better the more the crowd is excited.
Razor Leaf   Details
Quite an appealing move.
Secret Power   Details
Works well if the user is pumped up.
Synthesis   Details
Effectiveness varies depending on when it is used.
Teeter Dance Details
Startles all other Pokémon. User cannot act in the next turn.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 45 50 55 75 65 30
Max Stats
Hindering Nature
Lv. 50 105 - 152 49 - 91 54 - 96 72 - 114 63 - 105 31 - 73
Lv. 100 200 - 294 94 - 179 103 - 188 139 - 224 121 - 206 58 - 143
Max Stats
Neutral Nature
Lv. 50 105 - 152 55 - 102 60 - 107 80 - 127 70 - 117 35 - 82
Lv. 100 200 - 294 105 - 199 115 - 209 155 - 249 135 - 229 65 - 159
Max Stats
Beneficial Nature
Lv. 50 105 - 152 60 - 112 66 - 117 88 - 139 77 - 128 38 - 90
Lv. 100 200 - 294 115 - 218 126 - 229 170 - 273 148 - 251 71 - 174

<--- #042
Golbat
#044
Gloom
--->

 
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