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 #043 Oddish
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Normal SpriteShiny Sprite
Oddish
Japan: Nazonokusa
ナゾノクサ
French: Mystherbe
German: Myrapla
Korean: 뚜벅쵸
National: #043
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #043
Male :50%
Female :50%
Grass-type Poison-type
Classification Height Weight Capture Rate Base Egg Steps
Weed Pokémon 1'08"
0.5m
11.9lbs
5.4kg
2555,120
Abilities: Chlorophyll - Run Away (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available through transfer):
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 1 Sp. Attack Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Absorb Bulb
Absorb Bulb
- 5%
Smart Candy RewardSmart Candy L RewardSmart Candy XL RewardOddish Candy Reward
Smart CandySmart Candy LSmart Candy XLOddish Candy
Grass
Evolutionary Chain
OddishLevel GloomUse Leaf StoneVileplume
Use Sun StoneBellossom
Locations - In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Route 1, Route 2, Route 12, Route 13, Route 14, Route 15, Route 21, Route 24, Route 25, Viridian ForestDetails
Let's Go, Eevee! Trade from Pokémon: Let's Go, Pikachu!
Flavor Text
Let's Go, Pikachu! It may be mistaken for a clump of weeds. If you try to yank it out of the ground, it shrieks horribly.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Absorb Absorb - Grass-type Absorb: Special Move 20 100 25 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Growth Growth - Normal-type Growth: Other Move -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    5 Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
    A sweet scent that harshly lowers opposing Pokémon's evasiveness.
    9 Acid Acid - Poison-type Acid: Special Move 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    13 Poison Powder Poison Powder - Poison-type Poison Powder: Other Move -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    14 Stun Spore Stun Spore - Grass-type Stun Spore: Other Move -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    15 Sleep Powder Sleep Powder - Grass-type Sleep Powder: Other Move -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    19 Mega Drain Mega Drain - Grass-type Mega Drain: Special Move 40 100 15 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    23 Lucky Chant Lucky Chant - Normal-type Lucky Chant: Other Move -- -- 30 --
    The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
    27 Moonlight Moonlight - Fairy-type Moonlight: Other Move -- -- 5 --
    The user restores its own HP. The amount of HP regained varies with the weather.
    31 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    35 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    39 Natural Gift Natural Gift - Normal-type Natural Gift: Physical Move ?? 100 15 --
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    43 Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 15 30
    Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    47 Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- -- 10 --
    The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.
    51 Petal Dance Petal Dance - Grass-type Petal Dance: Special Move 120 100 10 --
    The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM83 Infestation Infestation - Bug-type Infestation: Special Move 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM96 Nature Power Nature Power - Normal-type Nature Power: Other Move -- -- 20 --
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    TM99 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Razor Leaf Razor Leaf - Grass-type Razor Leaf: Physical Move 55 95 25 -- Details
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Synthesis Synthesis - Grass-type Synthesis: Other Move -- -- 5 -- Details
    The user restores its own HP. The amount of HP regained varies with the weather.
    Charm Charm - Fairy-type Charm: Other Move -- 100 20 -- Details
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Ingrain Ingrain - Grass-type Ingrain: Other Move -- -- 20 -- Details
    The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
    Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.
    Teeter Dance Teeter Dance - Normal-type Teeter Dance: Other Move -- 100 20 -- Details
    The user performs a wobbly dance that confuses the Pokémon around it.
    Secret Power Secret Power - Normal-type Secret Power: Physical Move 70 100 20 30 Details
    The additional effects of this attack depend upon where it was used.
    Nature Power Nature Power - Normal-type Nature Power: Other Move -- -- 20 -- Details
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    After You After You - Normal-type After You: Other Move -- -- 15 -- Details
    The user helps the target and makes it use its move right after the user.
    Strength Sap
    USUM Only
    Strength Sap - Grass-type Strength Sap: Other Move -- 100 10 100 Details
    The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Seed BombSeed Bomb - Grass-typeSeed Bomb: Physical Move8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    SynthesisSynthesis - Grass-typeSynthesis: Other Move----5--
    The user restores its own HP. The amount of HP regained varies with the weather.
    Giga DrainGiga Drain - Grass-typeGiga Drain: Special Move7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Gastro AcidGastro Acid - Poison-typeGastro Acid: Other Move--10010--
    The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    Worry SeedWorry Seed - Grass-typeWorry Seed: Other Move--10010--
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    After YouAfter You - Normal-typeAfter You: Other Move----15--
    The user helps the target and makes it use its move right after the user.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 160(Phy)/120(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour Acid Downpour - Poison-type Special Move 175 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Special Move 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Bloom Doom Bloom Doom - Grass-type Physical MoveSpecial Move 160(Phy)/190(Spe) -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Twinkle Tackle Twinkle Tackle - Fairy-type Special Move 175 -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical Move 190 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Bullet Seed 25 100 30 -- Gen IV TM09
    The user forcefully shoots seeds at the target two to five times in a row.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 320 45 50 55 75 65 30
    Max Stats
    Hindering Nature
    Lv. 50 105 - 152 49 - 91 54 - 96 72 - 114 63 - 105 31 - 73
    Lv. 100 200 - 294 94 - 179 103 - 188 139 - 224 121 - 206 58 - 143
    Max Stats
    Neutral Nature
    Lv. 50 105 - 152 55 - 102 60 - 107 80 - 127 70 - 117 35 - 82
    Lv. 100 200 - 294 105 - 199 115 - 209 155 - 249 135 - 229 65 - 159
    Max Stats
    Beneficial Nature
    Lv. 50 105 - 152 60 - 112 66 - 117 88 - 139 77 - 128 38 - 90
    Lv. 100 200 - 294 115 - 218 126 - 229 170 - 273 148 - 251 71 - 174

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Absorb Absorb - Grass-type Absorb: Special Move 40 100 15 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    4 Growth Growth - Normal-type Growth: Other Move -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    8 Acid Acid - Poison-type Acid: Special Move 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    12 Poison Powder Poison Powder - Poison-type Poison Powder: Other Move -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    13 Stun Spore Stun Spore - Grass-type Stun Spore: Other Move -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    14 Sleep Powder Sleep Powder - Grass-type Sleep Powder: Other Move -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    18 Razor Leaf Razor Leaf - Grass-type Razor Leaf: Physical Move 55 95 25 --
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    22 Mega Drain Mega Drain - Grass-type Mega Drain: Special Move 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    26 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    30 Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 15 30
    Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM32 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM45 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM52 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain Mega Drain - Grass-type Mega Drain: Special Move 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 320 45 50 55 75 65 30
    Max Stats
    Hindering Nature
    Lv. 50No Candy 105 - 120 49 - 69 54 - 73 72 - 93 63 - 83 31 - 49
    Candy 105 - 320 49 - 269 54 - 273 72 - 293 63 - 283 31 - 249
    Lv. 100No Candy 200 - 231 94 - 134 103 - 144 139 - 183 121 - 163 58 - 94
    Candy 200 - 431 94 - 334 103 - 344 139 - 383 121 - 363 58 - 294
    Max Stats
    Neutral Nature
    Lv. 50No Candy 105 - 120 55 - 77 60 - 82 80 - 104 70 - 93 35 - 55
    Candy 105 - 320 55 - 277 60 - 282 80 - 304 70 - 293 35 - 255
    Lv. 100No Candy 200 - 231 105 - 149 115 - 160 155 - 204 135 - 182 65 - 105
    Candy 200 - 431 105 - 349 115 - 360 155 - 404 135 - 382 65 - 305
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 105 - 120 60 - 84 66 - 91 88 - 115 77 - 103 38 - 60
    Candy 105 - 320 60 - 284 66 - 291 88 - 315 77 - 303 38 - 260
    Lv. 100No Candy 200 - 231 115 - 163 126 - 176 170 - 224 148 - 200 71 - 115
    Candy 200 - 431 115 - 363 126 - 376 170 - 424 148 - 400 71 - 315

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP25 CP2,665 CP
    Level 501,203 CP1,608 CP6,408 CP
    Level 1004,608 CP6,240 CP10,000 CP

<--- Golbat #042
Golbat
#044
Gloom
Gloom --->

 
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