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 #076 Golem
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Golem
Japan: Gorounya
ゴローニャ
French: Grolem
German: Geowaz
Korean: 딱구리
National: #076
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #011
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Megaton Pokémon 4'07"
1.4m
661.4lbs
300kg
453,840
Abilities: Rock Head - Sturdy - Sand Veil (Hidden Ability)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available):
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
X Evolve Graveler
Y Evolve Graveler
Omega Ruby Evolve Graveler
Alpha Sapphire Evolve Graveler
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Heavy Slam  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
Defense Curl  
Prevents the user from being startled one time this turn.
Mud Sport  
Excites the audience in any kind of contest.
Rock Polish  
Causes the user to move earlier on the next turn.
4 Mud Sport  
Excites the audience in any kind of contest.
8 Rock Polish  
Causes the user to move earlier on the next turn.
11 Steamroller  
An appealing move that can be used repeatedly without boring the audience.
15 Magnitude  
Works better the more the crowd is excited.
18 Rock Throw  
Quite an appealing move.
22 Rock Blast  
Effectiveness varies depending on when it is used.
27 Smack Down
Badly startles Pokémon that the audience has high expectations of.
31 Self-Destruct  
A move of huge appeal, but using it prevents the user from taking further contest moves.
36 Bulldoze
Badly startles the last Pokémon to act before the user.
42 Stealth Rock  
Makes the remaining Pokémon nervous.
47 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
53 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
58 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
64 Stone Edge  
Affected by how well the previous Pokémon's move went.
69 Heavy Slam  
Works great if the user goes last this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Heavy Slam  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
Defense Curl  
Prevents the user from being startled one time this turn.
Mud Sport  
Excites the audience in any kind of contest.
Rock Polish  
Causes the user to move earlier on the next turn.
4 Mud Sport  
Excites the audience in any kind of contest.
6 Rock Polish  
Causes the user to move earlier on the next turn.
10 Steamroller  
An appealing move that can be used repeatedly without boring the audience.
12 Magnitude  
Works better the more the crowd is excited.
16 Rock Throw  
Quite an appealing move.
18 Smack Down
Badly startles Pokémon that the audience has high expectations of.
22 Bulldoze
Badly startles the last Pokémon to act before the user.
24 Self-Destruct  
A move of huge appeal, but using it prevents the user from taking further contest moves.
30 Stealth Rock  
Makes the remaining Pokémon nervous.
34 Rock Blast  
Effectiveness varies depending on when it is used.
40 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
44 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
50 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
54 Stone Edge  
Affected by how well the previous Pokémon's move went.
60 Heavy Slam  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Autotomize   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Block   Details
Makes the remaining Pokémon nervous.
Curse   Details
Causes the user to move later on the next turn.
Endure   Details
Causes the user to move later on the next turn.
Flail   Details
Works better the later it is used in a turn.
Focus Punch   Details
Works great if the user goes last this turn.
Hammer Arm   Details
A very appealing move, but after using this move, the user is more easily startled.
Mega Punch   Details
An appealing move that can be used repeatedly without boring the audience.
Rock Climb   Details
Makes audience expect little of other contestants.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Earth Power  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Rollout  
Lv. 10
An appealing move that can be used repeatedly without boring the audience.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Ancient Power   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 80 120 130 55 65 45
Max Stats
Hindering Nature
Lv. 50 140 - 187 112 - 154 121 - 163 54 - 96 63 - 105 45 - 87
Lv. 100 270 - 364 220 - 305 238 - 323 103 - 188 121 - 206 85 - 170
Max Stats
Neutral Nature
Lv. 50 140 - 187 125 - 172 135 - 182 60 - 107 70 - 117 50 - 97
Lv. 100 270 - 364 245 - 339 265 - 359 115 - 209 135 - 229 95 - 189
Max Stats
Beneficial Nature
Lv. 50 140 - 187 137 - 189 148 - 200 66 - 117 77 - 128 55 - 106
Lv. 100 270 - 364 269 - 372 291 - 394 126 - 229 148 - 251 104 - 207

<--- #075
Graveler
#077
Ponyta
--->

 
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