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 #076 Golem
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Normal Sprite
Regular Form Alola Form
Golem
Japan: Golonya
ゴローニャ
French: Grolem
German: Geowaz
Korean: 딱구리
National: #076
Alola: #300
Melemele: #---
Akala: #---
Ula'ula: #121
Poni: #---
Kanto: #076
Male :50%
Female :50%
Normal Rock-type Ground-type
Alolan Rock-type Electric-type
Classification Height Weight Capture Rate Base Egg Steps
Megaton Pokémon 4'07" / 5'07"
1.4m / 1.7m
661.4lbs / 696.7lbs
300kg / 316kg
453,840
Abilities: Rock Head - Sturdy - Sand Veil (Hidden) (Normal Forme) - Magnet Pull- Sturdy - Galvanize (Hidden) (Alola Form)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability: (Available through transfer)
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Alola Form Abilities:
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability: (Available)
Galvanize: Increases the power of Normal-type moves by 20%. It then changes those moves to Electric-type.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 3 Defense Point(s)
Alola Form
3 Defense Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *0.5 *4 *0 *4 *2 *2 *0.25 *2 *0.5 *1 *1 *0.5 *1 *1 *1 *2 *1
Damage Taken Alola Form
*0.5 *0.5 *2 *0.5 *2 *1 *2 *0.5 *4 *0.25 *1 *1 *1 *1 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Regular Form
Everstone
Everstone
- 5%
Alolan Form
Cell Battery
Cell Battery
- 50%
Tough Candy RewardTough Candy L RewardTough Candy XL RewardGeodude Candy Reward
Tough CandyTough Candy LTough Candy XLGeodude Candy
Alolan Form
Tough Candy RewardTough Candy L RewardTough Candy XL RewardGeodude Candy Reward
Tough CandyTough Candy LTough Candy XLGeodude Candy
Mineral
Evolutionary Chain
Alternate Forms
Normal FormAlola Form
Normal FormAlola Form
Golem is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations
Sun Evolve Graveler
Moon Evolve Graveler
Ultra Sun Evolve Graveler
Ultra Moon Evolve Graveler
Let's Go, Pikachu! Evolve Graveler
Let's Go, Eevee! Evolve Graveler
Trainer Locations  Details
Flavor Text
Golem SpriteSunIts body can survive dynamite blasts without a single scratch, but it hates rain and humidity.
MoonOnce a year, this Pokémon molts, and its shed shell returns to the soil. This process creates enriched soil, so farmers collect the shells.
Ultra SunWhen Golem grow old, they stop shedding their shells. Those that have lived a long, long time have shells green with moss.
Ultra MoonIt detonates its own body. The power from that explosion can propel it up steep mountain paths with amazing speed.
Let's Go, Pikachu!Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it’s exposed to air.
Let's Go, Eevee!
Golem SpriteSunIt fires rocks charged with electricity. Even if the rock isn’t fired that accurately, just grazing an opponent will cause numbness and fainting.
MoonBecause it can’t fire boulders at a rapid pace, it’s been known to seize nearby Geodude and fire them from its back.
Ultra SunIt’s grumpy and stubborn. If you upset it, it discharges electricity from the surface of its body and growls with a voice like thunder.
Ultra MoonIt shoots large rocks that are charged with electricity. Tremendous electric shocks are flung out across the whole area of impact.
Let's Go, Pikachu!It uses magnetism to accelerate and fire off rocks tinged with electricity. Even if it doesn’t score a direct hit, the jolt of electricity will do the job.
Let's Go, Eevee!

  • Level Up Anchors Alolan Standard
    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
    The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    Charge Charge - Electric-type Charge: Other Move -- -- 20 --
    The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- 20 --
    The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    4 Charge Charge - Electric-type Charge: Other Move -- -- 20 --
    The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    6 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- 20 --
    The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    10 Steamroller Steamroller - Bug-type Steamroller: Physical Move 65 100 20 30
    The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
    12 Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
    The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    16 Rock Throw Rock Throw - Rock-type Rock Throw: Physical Move 50 90 15 --
    The user picks up and throws a small rock at the target to attack.
    18 Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    22 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    24 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    30 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    34 Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 10 --
    The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    40 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
    The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    44 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    50 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    54 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    60 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
    The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
    The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    Mud Sport Mud Sport - Ground-type Mud Sport: Other Move -- -- 15 --
    The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
    Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- 20 --
    The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    4 Mud Sport Mud Sport - Ground-type Mud Sport: Other Move -- -- 15 --
    The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
    6 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- 20 --
    The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    10 Steamroller Steamroller - Bug-type Steamroller: Physical Move 65 100 20 30
    The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
    12 Magnitude Magnitude - Ground-type Magnitude: Physical Move ?? 100 30 --
    The user attacks everything around it with a ground-shaking quake. Its power varies.
    16 Rock Throw Rock Throw - Rock-type Rock Throw: Physical Move 50 90 15 --
    The user picks up and throws a small rock at the target to attack.
    18 Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    22 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    24 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    30 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    34 Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 10 --
    The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    40 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    44 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    50 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    54 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    60 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
    The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM05 Roar Roar - Normal-type Roar: Other Move -- -- 20 --
    NormalAlolan Form
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    NormalAlolan Form
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    NormalAlolan Form
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    NormalAlolan Form
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    NormalAlolan Form
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    NormalAlolan Form
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    NormalAlolan Form
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM23 Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 15 100
    NormalAlolan Form
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    Alolan Form
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    Alolan Form
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    NormalAlolan Form
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    NormalAlolan Form
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    NormalAlolan Form
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    NormalAlolan Form
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    NormalAlolan Form
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
    NormalAlolan Form
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    NormalAlolan Form
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
    NormalAlolan Form
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    NormalAlolan Form
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    NormalAlolan Form
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    NormalAlolan Form
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    NormalAlolan Form
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
    Alolan Form
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
    NormalAlolan Form
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
    NormalAlolan Form
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
    Alolan Form
    The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM59 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
    Alolan Form
    The user swings its body around violently to inflict damage on everything in its vicinity.
    TM64 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
    NormalAlolan Form
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    NormalAlolan Form
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM69 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- 20 --
    NormalAlolan Form
    The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
    NormalAlolan Form
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    TM72 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
    Alolan Form
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM74 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
    NormalAlolan Form
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
    NormalAlolan Form
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    NormalAlolan Form
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    NormalAlolan Form
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    NormalAlolan Form
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    NormalAlolan Form
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM93 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
    Alolan Form
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    TM96 Nature Power Nature Power - Normal-type Nature Power: Other Move -- -- 20 --
    NormalAlolan Form
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    NormalAlolan Form
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 -- Normal
    Details
    The target is slugged by a punch thrown with muscle-packed power.
    Block Block - Normal-type Block: Other Move -- -- 5 -- NormalAlola Form
    Details
    The user blocks the target's way with arms spread wide to prevent escape.
    Hammer Arm Hammer Arm - Fighting-type Hammer Arm: Physical Move 100 90 10 100 Normal
    Details
    The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
    Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- NormalAlola Form
    Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Curse Curse - Ghost-type Curse: Other Move -- -- 10 -- NormalAlola Form
    Details
    A move that works differently for the Ghost type than for all other types.
    Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 -- Normal
    Details
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Rock Climb Rock Climb - Normal-type Rock Climb: Physical Move 90 85 20 20 NormalAlola Form
    Details
    The user attacks the target by smashing into it with incredible force. This may also confuse the target.
    Endure Endure - Normal-type Endure: Other Move -- -- 10 -- NormalAlola Form
    Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Autotomize Autotomize - Steel-type Autotomize: Other Move -- -- 15 -- NormalAlola Form
    Details
    The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- -- 10 -- NormalAlola Form
    Details
    The user and its allies are protected from wide-ranging attacks for one turn.
    Magnet Rise Magnet Rise - Electric-type Magnet Rise: Other Move -- -- 10 -- Alola Form
    Details
    The user levitates using electrically generated magnetism for five turns.
    Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Alola Form
    Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Screech Screech - Normal-type Screech: Other Move -- 85 40 -- Alola Form
    Details
    An earsplitting screech harshly lowers the target's Defense stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %Form
    Iron HeadIron Head - Steel-typeIron Head: Physical Move801001530
    GolemAlola Form
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
    GolemAlola Form
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
    GolemAlola Form
    The target is punched with a fiery fist. This may also leave the target with a burn.
    BlockBlock - Normal-typeBlock: Other Move----5--
    GolemAlola Form
    The user blocks the target's way with arms spread wide to prevent escape.
    Earth PowerEarth Power - Ground-typeEarth Power: Special Move901001010
    GolemAlola Form
    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    Iron DefenseIron Defense - Steel-typeIron Defense: Other Move----15--
    GolemAlola Form
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    SuperpowerSuperpower - Fighting-typeSuperpower: Physical Move1201005100
    GolemAlola Form
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    GolemAlola Form
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
    GolemAlola Form
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Stealth RockStealth Rock - Rock-typeStealth Rock: Other Move----20--
    GolemAlola Form
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
    GolemAlola Form
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Magnet RiseMagnet Rise - Electric-typeMagnet Rise: Other Move----10--
    Alola Form
    The user levitates using electrically generated magnetism for five turns.
    ElectrowebElectroweb - Electric-typeElectroweb: Special Move559515100
    Alola Form
    The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
    Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
    Alola Form
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Ally SwitchAlly Switch - Psychic-typeAlly Switch: Other Move----15--
    Alola Form
    The user teleports using a strange power and switches places with one of its allies.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %Form
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move
    Physical MoveSpecial Move
    200(Phy)/200(Spe)
    200(Phy)/200(Spe)
    -- 1 --
    NormalAlolan Form
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move
    Physical MoveSpecial Move
    200(Phy)/190(Spe)
    200(Phy)/190(Spe)
    -- 1 --
    NormalAlolan Form
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move
    Physical MoveSpecial Move
    180(Phy)/175(Spe)
    180(Phy)/175(Spe)
    -- 1 --
    NormalAlolan Form
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush Continental Crush - Rock-type Physical Move
    Physical Move
    180
    180
    -- 1 --
    NormalAlolan Form
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Physical Move
    Physical Move
    120
    120
    -- 1 --
    NormalAlolan Form
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move
    Physical Move
    160
    160
    -- 1 --
    NormalAlolan Form
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive Inferno Overdrive - Fire-type Physical MoveSpecial Move
    Physical MoveSpecial Move
    140(Phy)/185(Spe)
    140(Phy)/185(Spe)
    -- 1 --
    NormalAlolan Form
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Gigavolt Havoc Gigavolt Havoc - Electric-type Physical Move
    Physical MoveSpecial Move
    140
    175(Phy)/185(Spe)
    -- 1 --
    NormalAlolan Form
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move
    Physical Move
    100
    120
    -- 1 --
    NormalAlolan Form
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Continental Crush
    Gen V or earlier
    Continental Crush - Rock-type Special Move 120 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse
    Gen V or earlier
    Black Hole Eclipse - Dark-type Physical Move 140 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
    Learn as GravelerLv. 10
    Lv. 10
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Sucker Punch 70 100 5 -- Move Tutor - PtHGSS
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    Ancient Power 60 100 5 10 Move Tutor - PtHGSS
    The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Rollout 30 90 20 -- Move Tutor - PtHGSS
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Counter ?? 100 20 -- Move Tutor - FRLG
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Metronome -- -- 10 -- Move Tutor - FRLG
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Harden -- -- 30 --GS Lv. 27C Lv. 27
    The user stiffens all the muscles in its body to raise its Defense stat.
    Harden -- -- 30 --RB Lv. 29Y Lv. 29
    The user stiffens all the muscles in its body to raise its Defense stat.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 495 80 120 130 55 65 45
    Max Stats
    Hindering Nature
    Lv. 50 140 - 187 112 - 154 121 - 163 54 - 96 63 - 105 45 - 87
    Lv. 100 270 - 364 220 - 305 238 - 323 103 - 188 121 - 206 85 - 170
    Max Stats
    Neutral Nature
    Lv. 50 140 - 187 125 - 172 135 - 182 60 - 107 70 - 117 50 - 97
    Lv. 100 270 - 364 245 - 339 265 - 359 115 - 209 135 - 229 95 - 189
    Max Stats
    Beneficial Nature
    Lv. 50 140 - 187 137 - 189 148 - 200 66 - 117 77 - 128 55 - 106
    Lv. 100 270 - 364 269 - 372 291 - 394 126 - 229 148 - 251 104 - 207
    Stats - Alolan Golem
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 495 80 120 130 55 65 45
    Max Stats
    Hindering Nature
    Lv. 50 140 - 187 112 - 154 121 - 163 54 - 96 63 - 105 45 - 87
    Lv. 100 270 - 364 220 - 305 238 - 323 103 - 188 121 - 206 85 - 170
    Max Stats
    Neutral Nature
    Lv. 50 140 - 187 125 - 172 135 - 182 60 - 107 70 - 117 50 - 97
    Lv. 100 270 - 364 245 - 339 265 - 359 115 - 209 135 - 229 95 - 189
    Max Stats
    Beneficial Nature
    Lv. 50 140 - 187 137 - 189 148 - 200 66 - 117 77 - 128 55 - 106
    Lv. 100 270 - 364 269 - 372 291 - 394 126 - 229 148 - 251 104 - 207

  • Level Up Anchors Alolan Standard
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
    The target is slugged by a punch thrown with muscle-packed power.
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    Sand Attack Sand Attack - Ground-type Sand Attack: Other Move -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    Bide Bide - Normal-type Bide: Physical Move ?? -- 10 --
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    3 Sand Attack Sand Attack - Ground-type Sand Attack: Other Move -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    6 Bide Bide - Normal-type Bide: Physical Move ?? -- 10 --
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    9 Rock Throw Rock Throw - Rock-type Rock Throw: Physical Move 50 90 15 --
    The user picks up and throws a small rock at the target to attack.
    12 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    15 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    19 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    23 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    31 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    39 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    47 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
    The target is slugged by a punch thrown with muscle-packed power.
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
    A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    Bide Bide - Normal-type Bide: Physical Move ?? -- 10 --
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    3 Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
    A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    6 Bide Bide - Normal-type Bide: Physical Move ?? -- 10 --
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    9 Rock Throw Rock Throw - Rock-type Rock Throw: Physical Move 50 90 15 --
    The user picks up and throws a small rock at the target to attack.
    12 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    15 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    19 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    23 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    31 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    39 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    47 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    NormalAlolan Form
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    NormalAlolan Form
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    NormalAlolan Form
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    NormalAlolan Form
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
    NormalAlolan Form
    The user burrows, then attacks on the next turn.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    NormalAlolan Form
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    NormalAlolan Form
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
    NormalAlolan Form
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM16 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
    Alolan Form
    The user launches a weak jolt of electricity that paralyzes the target.
    TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    NormalAlolan Form
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
    NormalAlolan Form
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    NormalAlolan Form
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM31 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
    NormalAlolan Form
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    Alolan Form
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    NormalAlolan Form
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    Alolan Form
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM41 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    NormalAlolan Form
    The user sets off an earthquake that strikes every Pokémon around it.
    TM42 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
    NormalAlolan Form
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM46 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    NormalAlolan Form
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    NormalAlolan Form
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM49 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
    NormalAlolan Form
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    TM56 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
    NormalAlolan Form
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 495 80 120 130 55 65 45
    Max Stats
    Hindering Nature
    Lv. 50No Candy 140 - 155 112 - 138 121 - 148 54 - 73 63 - 83 45 - 63
    Candy 140 - 355 112 - 338 121 - 348 54 - 273 63 - 283 45 - 263
    Lv. 100No Candy 270 - 301 220 - 272 238 - 292 103 - 144 121 - 163 85 - 124
    Candy 270 - 501 220 - 472 238 - 492 103 - 344 121 - 363 85 - 324
    Max Stats
    Neutral Nature
    Lv. 50No Candy 140 - 155 125 - 154 135 - 165 60 - 82 70 - 93 50 - 71
    Candy 140 - 355 125 - 354 135 - 365 60 - 282 70 - 293 50 - 271
    Lv. 100No Candy 270 - 301 245 - 303 265 - 325 115 - 160 135 - 182 95 - 138
    Candy 270 - 501 245 - 503 265 - 525 115 - 360 135 - 382 95 - 338
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 140 - 155 137 - 169 148 - 181 66 - 91 77 - 103 55 - 79
    Candy 140 - 355 137 - 369 148 - 381 66 - 291 77 - 303 55 - 279
    Lv. 100No Candy 270 - 301 269 - 333 291 - 357 126 - 176 148 - 200 104 - 151
    Candy 270 - 501 269 - 533 291 - 557 126 - 376 148 - 400 104 - 351

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP30 CP2,670 CP
    Level 501,725 CP2,184 CP6,984 CP
    Level 1006,690 CP8,562 CP10,000 CP



    Stats - Alolan Form
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 495 80 120 130 55 65 45
    Max Stats
    Hindering Nature
    Lv. 50No Candy 140 - 155 112 - 138 121 - 148 54 - 73 63 - 83 45 - 63
    Candy 140 - 355 112 - 338 121 - 348 54 - 273 63 - 283 45 - 263
    Lv. 100No Candy 270 - 301 220 - 272 238 - 292 103 - 144 121 - 163 85 - 124
    Candy 270 - 501 220 - 472 238 - 492 103 - 344 121 - 363 85 - 324
    Max Stats
    Neutral Nature
    Lv. 50No Candy 140 - 155 125 - 154 135 - 165 60 - 82 70 - 93 50 - 71
    Candy 140 - 355 125 - 354 135 - 365 60 - 282 70 - 293 50 - 271
    Lv. 100No Candy 270 - 301 245 - 303 265 - 325 115 - 160 135 - 182 95 - 138
    Candy 270 - 501 245 - 503 265 - 525 115 - 360 135 - 382 95 - 338
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 140 - 155 137 - 169 148 - 181 66 - 91 77 - 103 55 - 79
    Candy 140 - 355 137 - 369 148 - 381 66 - 291 77 - 303 55 - 279
    Lv. 100No Candy 270 - 301 269 - 333 291 - 357 126 - 176 148 - 200 104 - 151
    Candy 270 - 501 269 - 533 291 - 557 126 - 376 148 - 400 104 - 351

    CP (Combat Points) - Alola Form - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP30 CP2,670 CP
    Level 501,725 CP2,184 CP6,984 CP
    Level 1006,690 CP8,562 CP10,000 CP

<--- Graveler #075
Graveler
#077
Ponyta
Ponyta --->

 
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