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 #150 Mewtwo
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Mewtwo
Japan: Myuutsu
ミュウツー
French: Mewtwo
German: Mewtu
Korean: 뮤츠
National: #150
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #151
Mewtwo is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Genetic Pokémon 6'07"
2m
269.0lbs
122kg
330,720
Abilities: Pressure - Unnerve (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Mewtwo cannot breed
Evolutionary Chain
Locations - In-Depth Details
X Pokémon VillageDetails
Y Pokémon VillageDetails
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Confusion  
Quite an appealing move.
Disable  
Makes the remaining Pokémon nervous.
Safeguard  
Prevents the user from being startled one time this turn.
8 Swift  
Works great if the user goes first this turn.
15 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
22 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
29 Miracle Eye  
Works great if the user goes first this turn.
36 Psycho Cut  
Quite an appealing move.
43 Power Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
43 Guard Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
50 Recover  
Works well if it is the same type as the move used by the last Pokémon.
57 Psychic  
Quite an appealing move.
64 Barrier  
Prevents the user from being startled until the turn ends.
70 Aura Sphere  
Works great if the user goes first this turn.
79 Amnesia  
Prevents the user from being startled until the turn ends.
86 Mist  
Prevents the user from being startled until the turn ends.
93 Me First  
Causes the user to move earlier on the next turn.
100 Psystrike  
An appealing move that can be used repeatedly without boring the audience.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
HM07 (ΩRαS)
(ΩRαS) Only
Dive  
Prevents the user from being startled one time this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gravity  
Makes the remaining Pokémon nervous.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 106 110 90 154 90 130
Max Stats
Hindering Nature
Lv. 50 166 - 213 103 - 145 85 - 127 143 - 185 85 - 127 121 - 163
Lv. 100 322 - 416 202 - 287 166 - 251 281 - 366 166 - 251 238 - 323
Max Stats
Neutral Nature
Lv. 50 166 - 213 115 - 162 95 - 142 159 - 206 95 - 142 135 - 182
Lv. 100 322 - 416 225 - 319 185 - 279 313 - 407 185 - 279 265 - 359
Max Stats
Beneficial Nature
Lv. 50 166 - 213 126 - 178 104 - 156 174 - 226 104 - 156 148 - 200
Lv. 100 322 - 416 247 - 350 203 - 306 344 - 447 203 - 306 291 - 394


Mega Evolution X
Picture Name Other Names No. Gender Ratio Type
Mega Mewtwo X
Japan: MegaMyuutsu X
メガミュウツーX
French: MegaMewtwo X
German: Mega-Mewtu X
Korean: 메가뮤츠 X
National: #150
Mewtwo is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Genetic Pokémon 4'11"
1.5m
167.5lbs
76kg
3 30,720
Abilities: Steadfast
Steadfast: Speed raises by one level every time the Pokémon flinches.
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 780 106 190 100 154 100 130
Max Stats
Hindering Nature
Lv. 50 166 - 213 175 - 217 94 - 136 143 - 185 94 - 136 121 - 163
Lv. 100 322 - 416 346 - 431 184 - 269 281 - 366 184 - 269 238 - 323
Max Stats
Neutral Nature
Lv. 50 166 - 213 195 - 242 105 - 152 159 - 206 105 - 152 135 - 182
Lv. 100 322 - 416 385 - 479 205 - 299 313 - 407 205 - 299 265 - 359
Max Stats
Beneficial Nature
Lv. 50 166 - 213 214 - 266 115 - 167 174 - 226 115 - 167 148 - 200
Lv. 100 322 - 416 423 - 526 225 - 328 344 - 447 225 - 328 291 - 394

Mega Evolution Y
Picture Name Other Names No. Gender Ratio Type
Mega Mewtwo Y
Japan: MegaMyuutsu Y
メガミュウツーY
French: MegaMewtwo Y
German: Mega-Mewtu Y
Korean: 메가뮤츠 Y
National: #150
Mewtwo is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Genetic Pokémon 6'07"
2m
182.5lbs
82.8kg
3 30,720
Abilities: Insomnia
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 780 106 150 70 194 120 140
Max Stats
Hindering Nature
Lv. 50 166 - 213 139 - 181 67 - 109 179 - 221 112 - 154 130 - 172
Lv. 100 322 - 416 274 - 359 130 - 215 353 - 438 220 - 305 256 - 341
Max Stats
Neutral Nature
Lv. 50 166 - 213 155 - 202 75 - 122 199 - 246 125 - 172 145 - 192
Lv. 100 322 - 416 305 - 399 145 - 239 393 - 487 245 - 339 285 - 379
Max Stats
Beneficial Nature
Lv. 50 166 - 213 170 - 222 82 - 134 218 - 270 137 - 189 159 - 211
Lv. 100 322 - 416 335 - 438 159 - 262 432 - 535 269 - 372 313 - 416

<--- #149
Dragonite
#151
Mew
--->

 
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