| X & Y Level Up |
|
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| 4 |
Harden |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 8 |
Bubble |
 |
    |
|
| Quite an appealing move. |
| 10 |
Recover |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 13 |
Refresh |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 17 |
Bubble Beam |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 20 |
Ancient Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 23 |
Lucky Chant |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 27 |
Spike Cannon |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 29 |
Iron Defense |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 31 |
Rock Blast |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 35 |
Endure |
 |
   |
|
| Causes the user to move later on the next turn. |
| 38 |
Aqua Ring |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 41 |
Power Gem |
 |
    |
|
| Quite an appealing move. |
| 45 |
Mirror Coat |
 |
  |
|
| Works great if the user goes last this turn. |
| 47 |
Earth Power |
 |
    |
|
| Quite an appealing move. |
| 50 |
Flail |
 |
 |
|
| Works better the later it is used in a turn. |
| ΩRαS Level Up |
|
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| — |
Harden |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 4 |
Bubble |
 |
    |
|
| Quite an appealing move. |
| 8 |
Recover |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 10 |
Bubble Beam |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 13 |
Refresh |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 17 |
Ancient Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 20 |
Spike Cannon |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 23 |
Lucky Chant |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 27 |
Brine |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| 29 |
Iron Defense |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 31 |
Rock Blast |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 35 |
Endure |
 |
   |
|
| Causes the user to move later on the next turn. |
| 38 |
Aqua Ring |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 41 |
Power Gem |
 |
    |
|
| Quite an appealing move. |
| 45 |
Mirror Coat |
 |
  |
|
| Works great if the user goes last this turn. |
| 47 |
Earth Power |
 |
    |
|
| Quite an appealing move. |
| 50 |
Flail |
 |
 |
|
| Works better the later it is used in a turn. |
| TM & HM Attacks |
|
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM26 |
Earthquake |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM37 |
Sandstorm |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM55 |
Scald |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM64 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM69 |
Rock Polish |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| TM71 |
Stone Edge |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM96 |
Nature Power |
 |
 |
|
| Works better the more the crowd is excited. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |
| Transfer Only Moves (Details) |
|
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Whirlpool |
 |
   |
|
Gen IV 250 |
| Temporarily stops the crowd from growing excited. |
| Sucker Punch |
 |
   |
|
Move Tutor - PtHGSS |
| Excites the audience a lot if used first. |
| Mud-slap |
 |
   |
|
Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. |
| Rollout |
 |
   |
|
Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. |
| Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. |
| Body Slam |
 |
 |
    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Rollout |
 |
   |
|
Move Tutor - Emerald |
| An appealing move that can be used repeatedly without boring the audience. |
| Mud-slap |
 |
   |
|
Move Tutor - Emerald |
| Makes audience expect little of other contestants. |
| Defense Curl |
 |
  |
|
Move Tutor - Emerald |
| Prevents the user from being startled one time this turn. |
| Self-destruct |
 |
       |
|
Move Tutor - XD |
| A move of huge appeal, but using it prevents the user from taking further contest moves. |