#222 Corsola
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Corsola
Japan: Saniigo
サニーゴ
French: Corayon
German: Corasonn
Korean: 코산호
National: #222
BW Unova: #---
B2W2 Unova: #237
Male :25%
Female :75%
Abilities: Hustle - Natural Cure - Regenerator (Hidden Ability)
Hustle: Damage from physical attacks is 1.5 times, but average accuracy is only 80%.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Classification Height Weight Capture Rate Base Egg Steps
Coral Pokémon 2’00”
0.6m
11.0lbs
5kg
60 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
800,000 Points
Fast
70 1 Defense Point(s)
1 Sp. Defense Point(s)
144 Level 10
Damage Taken
*0.5 *0.25 *1 *2 *4 *0.5 *2 *0.5 *2 *0.5 *1 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups

Hard Stone
- 5%
Water 1
Water 3
Evolutionary Chain
Locations - In-Depth Details
Black Route 13, Undella Town (Surf)Details
White Route 13, Undella Town (Surf)Details
Black 2 Humilau City
Hidden Grotto - Route 18
Details
White 2 Humilau City
Hidden Grotto - Route 18
Details
Dream World Sparkling Sea - Beginning Details
Trainer Locations  Details

Flavor Text
Black Many live in the clean seas of the south. They apparently can't live in polluted waters.
White
Black 2 They prefer unpolluted southern seas. Their coral branches lose their color and deteriorate in dirty water.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
8 Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
13 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
16 Refresh -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
20 Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
25 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
28 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
32 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
37 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
40 Spike Cannon 20 100 15 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
44 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
48 Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
53 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
8 Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
10 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
13 Refresh -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
17 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
20 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
23 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
27 Spike Cannon 20 100 15 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
29 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
31 Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
35 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
38 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
41 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
45 Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
47 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
52 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Screech -- 85 40 -- Details
An earsplitting screech harshly reduces the target's Defense stat.
Mist -- -- 30 -- Details
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Barrier -- -- 30 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Ingrain -- -- 20 -- Details
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Icicle Spear 25 100 30 -- Details
The user launches sharp icicles at the target. It strikes two to five times in a row.
Nature Power -- -- 20 -- Details
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Aqua Ring -- -- 20 -- Details
The user envelops itself in a veil made of water. It regains some HP on every turn.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Head Smash 150 80 5 -- Details
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Brine 65 100 10 -- Gen IV TM55
If the target's HP is down to about half, this attack will hit with double the power.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Selfdestruct 200 100 5 -- Move Tutor - XD
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 55 85 65 85 35
Max Stats
Hindering Nature
Lv. 50 115 - 162 54 - 96 81 - 123 63 - 105 81 - 123 36 - 78
Lv. 100 220 - 314 103 - 188 157 - 242 121 - 206 157 - 242 67 - 152
Max Stats
Neutral Nature
Lv. 50 115 - 162 60 - 107 90 - 137 70 - 117 90 - 137 40 - 87
Lv. 100 220 - 314 115 - 209 175 - 269 135 - 229 175 - 269 75 - 169
Max Stats
Beneficial Nature
Lv. 50 115 - 162 66 - 117 99 - 150 77 - 128 99 - 150 44 - 95
Lv. 100 220 - 314 126 - 229 192 - 295 148 - 251 192 - 295 82 - 185

<--- #221
Piloswine
#223
Remoraid
--->