TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM55 |
Scald |
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Makes the remaining Pokémon nervous. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM96 |
Nature Power |
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Works better the more the crowd is excited. |
TM98 |
Power-Up Punch |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |
HM05 |
Waterfall |
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Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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Prevents the user from being startled one time this turn. |
Pre-Evolution Only Moves |
Absorb |
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| Lv. 6 | |
Quite an appealing move. |
Bubble |
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| Lv. 9 | |
Quite an appealing move. |
Fury Swipes |
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| Lv. 12 | |
Effectiveness varies depending on when it is used. |
Fake Out |
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| Lv. 16 | |
Badly startles the last Pokémon to act before the user. |
Water Sport |
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| Lv. 20 | |
Excites the audience in any kind of contest. |
Bubble Beam |
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| Lv. 24 | |
Badly startles the last Pokémon to act before the user. |
Uproar |
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| Lv. 32 | |
Badly startles Pokémon that the audience has high expectations of. |
Knock Off |
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| Lv. 36 | |
Badly startles all of the Pokémon to act before the user. |
Zen Headbutt |
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| Lv. 40 | |
Quite an appealing move. |
Hydro Pump |
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| Lv. 44 | |
Works better the more the crowd is excited. |
Natural Gift |
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| Lv. 12 | |
Works better the more the crowd is excited. |
Mist |
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| Lv. 15 | |
Prevents the user from being startled until the turn ends. |
Rain Dance |
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| Lv. 27 | |
Works better the more the crowd is excited. |
Giga Drain |
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| Lv. 30 | |
Badly startles the last Pokémon to act before the user. |
Energy Ball |
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| Lv. 36 | |
Quite an appealing move. |
Transfer Only Moves (Details) |
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Dive |
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Gen V HM06 |
Prevents the user from being startled one time this turn. |
Bullet Seed |
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Gen IV 331 |
Effectiveness varies depending on when it is used. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Dive |
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Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Mega Punch |
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| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
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| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Seismic Toss |
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| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Metronome |
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| Move Tutor - FRLG |
Effectiveness varies depending on when it is used. |
Dynamic Punch |
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Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. |