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 #368 Gorebyss
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Gorebyss
Japan: Sakurabisu
サクラビス
French: Rosabyss
German: Saganabyss
Korean: 분홍장이
National: #368
Central Kalos: #---
Coastal Kalos: #143
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
South Sea Pokémon 5'11"
1.8m
49.8lbs
22.6kg
605,120
Abilities: Swift Swim - Hydration (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Deep Sea Scale
- 5%
Water 1
Evolutionary Chain
Locations - In-Depth Details
X Evolve ClamperlDetails
Y Route 12 - FishDetails
Omega Ruby Evolve Clamperl
Alpha Sapphire Evolve Clamperl
X & Y Level Up
LevelAttack NameTypeAppealJam
Whirlpool  
Temporarily stops the crowd from growing excited.
6 Confusion  
Quite an appealing move.
10 Agility  
Causes the user to move earlier on the next turn.
15 Water Pulse  
Makes audience expect little of other contestants.
19 Amnesia  
Prevents the user from being startled until the turn ends.
24 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
28 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
33 Baton Pass  
Works well if the user is pumped up.
37 Dive  
Prevents the user from being startled one time this turn.
42 Psychic  
Quite an appealing move.
46 Aqua Tail  
Quite an appealing move.
50 Hydro Pump  
Works better the more the crowd is excited.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Whirlpool  
Temporarily stops the crowd from growing excited.
Confusion  
Quite an appealing move.
5 Water Sport  
Excites the audience in any kind of contest.
9 Agility  
Causes the user to move earlier on the next turn.
11 Draining Kiss  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
14 Water Pulse  
Makes audience expect little of other contestants.
16 Amnesia  
Prevents the user from being startled until the turn ends.
19 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
23 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
26 Dive  
Prevents the user from being startled one time this turn.
29 Baton Pass  
Works well if the user is pumped up.
34 Psychic  
Quite an appealing move.
39 Aqua Tail  
Quite an appealing move.
45 Coil  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Barrier   Details
Prevents the user from being startled until the turn ends.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Brine   Details
Affected by how well the previous Pokémon's move went.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Endure   Details
Causes the user to move later on the next turn.
Mud Sport   Details
Excites the audience in any kind of contest.
Muddy Water Details
Startles all of the Pokémon to act before the user.
Refresh   Details
Prevents the user from being startled one time this turn.
Supersonic   Details
Makes audience expect little of other contestants.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Bounce  
Prevents the user from being startled until the turn ends.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Clamp  
Lv. 1
Temporarily stops the crowd from growing excited.
Water Gun  
Lv. 1
Quite an appealing move.
Iron Defense  
Lv. 1
Prevents the user from being startled until the turn ends.
Shell Smash  
Lv. 50
Excites the audience a lot if used last.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 55 84 105 114 75 52
Max Stats
Hindering Nature
Lv. 50 115 - 162 80 - 122 99 - 141 107 - 149 72 - 114 51 - 93
Lv. 100 220 - 314 155 - 240 193 - 278 209 - 294 139 - 224 98 - 182
Max Stats
Neutral Nature
Lv. 50 115 - 162 89 - 136 110 - 157 119 - 166 80 - 127 57 - 104
Lv. 100 220 - 314 173 - 267 215 - 309 233 - 327 155 - 249 109 - 203
Max Stats
Beneficial Nature
Lv. 50 115 - 162 97 - 149 121 - 172 130 - 182 88 - 139 62 - 114
Lv. 100 220 - 314 190 - 293 236 - 339 256 - 359 170 - 273 119 - 223

<--- #367
Huntail
#369
Relicanth
--->

 
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