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 #369 Relicanth
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Relicanth
Japan: Jiransu
ジーランス
French: Relicanth
German: Relicanth
Korean: 시라칸
National: #369
Central Kalos: #---
Coastal Kalos: #042
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Longevity Pokémon 3'03"
1m
51.6lbs
23.4kg
2510,240
Abilities: Swift Swim - Rock Head - Sturdy (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Rock Head: Does not receive recoil damage from recoil-causing damages.
Hidden Ability (Available):
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 HP Point(s)
1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Deep Sea Scale
- 5%
Water 1
Water 2
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Ambrette Town, Cyllage City - FishDetails
Y Ambrette Town, Cyllage City - FishDetails
Omega Ruby Route 107, Route 124, Route 126, Route 128, Route 129, Route 130Details
Alpha Sapphire Route 107, Route 124, Route 126, Route 128, Route 129, Route 130Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Head Smash  
A very appealing move, but after using this move, the user is more easily startled.
Hydro Pump  
Works better the more the crowd is excited.
Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mud Sport  
Excites the audience in any kind of contest.
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
8 Water Gun  
Quite an appealing move.
15 Rock Tomb  
Makes audience expect little of other contestants.
22 Yawn  
Makes the remaining Pokémon nervous.
29 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
36 Mud Sport  
Excites the audience in any kind of contest.
43 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
57 Dive  
Prevents the user from being startled one time this turn.
64 Rest  
Prevents the user from being startled until the turn ends.
71 Hydro Pump  
Works better the more the crowd is excited.
78 Head Smash  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Head Smash  
A very appealing move, but after using this move, the user is more easily startled.
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Mud Sport  
Excites the audience in any kind of contest.
Water Gun  
Quite an appealing move.
6 Mud Sport  
Excites the audience in any kind of contest.
10 Water Gun  
Quite an appealing move.
15 Rock Tomb  
Makes audience expect little of other contestants.
21 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
26 Dive  
Prevents the user from being startled one time this turn.
31 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
35 Yawn  
Makes the remaining Pokémon nervous.
41 Rest  
Prevents the user from being startled until the turn ends.
46 Hydro Pump  
Works better the more the crowd is excited.
50 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
56 Head Smash  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Aqua Tail   Details
Quite an appealing move.
Brine   Details
Affected by how well the previous Pokémon's move went.
Magnitude   Details
Works better the more the crowd is excited.
Mud Shot   Details
Quite an appealing move.
Mud-Slap   Details
Makes audience expect little of other contestants.
Muddy Water Details
Startles all of the Pokémon to act before the user.
Skull Bash   Details
Affected by how well the previous Pokémon's move went.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Water Sport   Details
Excites the audience in any kind of contest.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Earth Power  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 100 90 130 45 65 55
Max Stats
Hindering Nature
Lv. 50 160 - 207 85 - 127 121 - 163 45 - 87 63 - 105 54 - 96
Lv. 100 310 - 404 166 - 251 238 - 323 85 - 170 121 - 206 103 - 188
Max Stats
Neutral Nature
Lv. 50 160 - 207 95 - 142 135 - 182 50 - 97 70 - 117 60 - 107
Lv. 100 310 - 404 185 - 279 265 - 359 95 - 189 135 - 229 115 - 209
Max Stats
Beneficial Nature
Lv. 50 160 - 207 104 - 156 148 - 200 55 - 106 77 - 128 66 - 117
Lv. 100 310 - 404 203 - 306 291 - 394 104 - 207 148 - 251 126 - 229

<--- #368
Gorebyss
#370
Luvdisc
--->

 
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