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 #395 Empoleon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Empoleon
Japan: Enperuto
エンペルト
French: Pingoléon
German: Impoleon
Korean: 엠페르트
National: #395
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Emperor Pokémon 5'07"
1.7m
186.3lbs
84.5kg
455,120
Abilities: Torrent - Defiant (Hidden Ability)
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Prinplup
Alpha Sapphire Evolve Prinplup
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Bubble  
Quite an appealing move.
4 Growl  
Works great if the user goes last this turn.
8 Bubble  
Quite an appealing move.
11 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
15 Peck  
Quite an appealing move.
16 Metal Claw  
Quite an appealing move.
19 Bubble Beam
Badly startles the last Pokémon to act before the user.
24 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Fury Attack  
Effectiveness varies depending on when it is used.
33 Brine  
Affected by how well the previous Pokémon's move went.
36 Aqua Jet  
Causes the user to move earlier on the next turn.
39 Whirlpool  
Temporarily stops the crowd from growing excited.
46 Mist  
Prevents the user from being startled until the turn ends.
52 Drill Peck  
Shows off the Pokémon’s appeal about as well as the move used just before it.
59 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Bide   Details
Causes the user to move later on the next turn.
Double Hit Details
Badly startles Pokémon that used a move of the same type.
Feather Dance   Details
Works great if the user goes last this turn.
Flail   Details
Works better the later it is used in a turn.
Hydro Pump   Details
Works better the more the crowd is excited.
Icy Wind   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Mud Sport   Details
Excites the audience in any kind of contest.
Mud-Slap   Details
Makes audience expect little of other contestants.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Supersonic   Details
Makes audience expect little of other contestants.
Yawn   Details
Makes the remaining Pokémon nervous.

Move Tutor Attacks
Attack NameTypeAppealJam
Hydro Cannon
Startles all other Pokémon. User cannot act in the next turn.
Water Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Water Sport  
Lv. 11
Excites the audience in any kind of contest.
Bide  
Lv. 24
Causes the user to move later on the next turn.
Pound  
Lv. 1
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Hydro Cannon Move Tutor - B2W2
Startles all other Pokémon. User cannot act in the next turn.
Water Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 84 86 88 111 101 60
Max Stats
Hindering Nature
Lv. 50 144 - 191 81 - 124 83 - 126 104 - 146 95 - 137 58 - 100
Lv. 100 278 - 372 159 - 243 162 - 247 204 - 288 186 - 270 112 - 197
Max Stats
Neutral Nature
Lv. 50 144 - 191 91 - 138 93 - 140 116 - 163 106 - 153 65 - 112
Lv. 100 278 - 372 177 - 271 181 - 275 227 - 321 207 - 301 125 - 219
Max Stats
Beneficial Nature
Lv. 50 144 - 191 100 - 151 102 - 154 127 - 179 116 - 168 71 - 123
Lv. 100 278 - 372 194 - 298 199 - 302 249 - 353 227 - 331 137 - 240

<--- #394
Prinplup
#396
Starly
--->

 
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