| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Tackle | 
				  | 
				  | 
				50 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 4 | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 8 | 
				Bubble | 
				  | 
				  | 
				20 | 
				100 | 
				30 | 
				-- | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| 11 | 
				Water Sport | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 15 | 
				Peck | 
				  | 
				  | 
				35 | 
				100 | 
				35 | 
				-- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| 16 | 
				Metal Claw | 
				  | 
				  | 
				50 | 
				95 | 
				35 | 
				-- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 19 | 
				Bubblebeam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				-- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 24 | 
				Bide | 
				  | 
				  | 
				?? | 
				-- | 
				10 | 
				-- | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| 28 | 
				Fury Attack | 
				  | 
				  | 
				15 | 
				85 | 
				20 | 
				-- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| 33 | 
				Brine | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
				| 37 | 
				Whirlpool | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
				| 42 | 
				Mist | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 46 | 
				Drill Peck | 
				  | 
				  | 
				80 | 
				100 | 
				20 | 
				-- | 
				| A corkscrewing attack with the sharp beak acting as a drill. | 
				| 51 | 
				Hydro Pump | 
				  | 
				  | 
				120 | 
				80 | 
				5 | 
				-- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					50 | 
					80 | 
					10 | 
					-- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM55 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM60 | 
					Quash | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user suppresses the target and makes its move go last. | 
| TM65 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Pluck | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM01 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM03 | 
					Surf | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					-- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM05 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM06 | 
					Dive | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Double Hit | 
				  | 
				  | 
				35 | 
				90 | 
				10 | 
				-- | 
				Details | 
				| The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | 
| Supersonic | 
				  | 
				  | 
				-- | 
				55 | 
				20 | 
				-- | 
				Details | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
| Yawn | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Details | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
| Mud Sport | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				Details | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Snore | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				Details | 
				| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
| Agility | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				Details | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
| Aqua Ring | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
| Hydro Pump | 
				  | 
				  | 
				120 | 
				80 | 
				5 | 
				-- | 
				Details | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| Featherdance | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user covers the target's body with a mass of down that harshly lowers its Attack stat. | 
| Bide | 
				  | 
				  | 
				?? | 
				-- | 
				10 | 
				-- | 
				Details | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| Icy Wind | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				-- | 
				Details | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
| Gen III & IV Only Moves (Details) | 
|
| Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
				Gen IV TM03 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Defog | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				Gen IV HM05 DPt | 
				| A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |