| Red, Green & Blue Level Up | 
|
				| — | Growl |  | -- | 100 | 40 | -- | 
				| A technique that lowers the target's ATTACK power. Can normally be used up to six times. | 
				| — | Tackle |  | 35 | 95 | 35 | -- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| 8 | Scratch |  | 40 | 100 | 35 | -- | 
				| A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | 
				| 14 | Poison Sting |  | 15 | 100 | 35 | -- | 
				| A POISON-type attack. Has a one-in- five chance of leaving the target  with the lingering effects of poison. | 
				| 21 | Tail Whip |  | -- | 100 | 30 | -- | 
				| A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| 29 | Bite |  | 60 | 100 | 25 | 10 | 
				| A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. | 
				| 36 | Fury Swipes |  | 18 | 80 | 15 | -- | 
				| The target is scratched by sharp claws two to five times in quick succession. | 
				| 43 | Double Kick |  | 30 | 100 | 30 | -- | 
				| A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. | 
| Yellow Level Up | 
|
				| — | Growl |  | -- | 100 | 40 | -- | 
				| A technique that lowers the target's ATTACK power. Can normally be used up to six times. | 
				| — | Tackle |  | 35 | 95 | 35 | -- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| 8 | Scratch |  | 40 | 100 | 35 | -- | 
				| A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | 
				| 12 | Double Kick |  | 30 | 100 | 30 | -- | 
				| A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. | 
				| 17 | Poison Sting |  | 15 | 100 | 35 | -- | 
				| A POISON-type attack. Has a one-in- five chance of leaving the target  with the lingering effects of poison. | 
				| 23 | Tail Whip |  | -- | 100 | 30 | -- | 
				| A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| 30 | Bite |  | 60 | 100 | 25 | 10 | 
				| A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. | 
				| 38 | Fury Swipes |  | 18 | 80 | 15 | -- | 
				| The target is scratched by sharp claws two to five times in quick succession. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A technique that badly poisons the target. The amount of damage from the poison increases every turn. | 
| TM08 | Body Slam |  | 85 | 100 | 15 | 33 | 
					| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | 
| TM09 | Take Down |  | 90 | 85 | 20 | -- | 
					| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM10 | Double-Edge |  | 100 | 100 | 15 | -- | 
					| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM14 | Blizzard |  | 120 | 90 | 5 | 10 | 
					| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
| TM20 | Rage |  | 20 | 100 | 20 | -- | 
					| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
| TM24 | Thunderbolt |  | 95 | 100 | 15 | 10 | 
					| An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | 
| TM25 | Thunder |  | 120 | 70 | 10 | 10 | 
					| The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. | 
| TM31 | Mimic |  | -- | 100 | 10 | -- | 
					| A move for learning one of the opponent's moves, for use during that battle only. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | 
| TM33 | Reflect |  | -- | 100 | 20 | -- | 
					| Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | 
| TM34 | Bide |  | -- | 100 | 10 | -- | 
					| The user waits for several turns. At the end, it returns double the damage it received. | 
| TM40 | Skull Bash |  | 100 | 100 | 15 | -- | 
					| In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM50 | Substitute |  | -- | 100 | 10 | -- | 
					| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |