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 #029 Nidoran♀
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Normal SpriteShiny Sprite
Nidoran♀
Japan: Nidoran?
ニドラン♀
French: Nidoran♀
German: Nidoran♀
Korean: 니드런♀
National: #029
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #029
Male :0%
Female :100%
Poison-type
Classification Height Weight Capture Rate Base Egg Steps
Poison Pin Pokémon 1'04"
0.4m
15.4lbs
7kg
2355,120
Abilities: Poison Point - Rivalry - Hustle (Hidden Ability)
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Hidden Ability (Available through transfer):
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 1 HP Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Health Candy RewardHealth Candy L RewardHealth Candy XL RewardNidoranF Candy Reward
Health CandyHealth Candy LHealth Candy XLNidoranF Candy
Monster
Field
Evolutionary Chain
Egg When Female Nidoran Level 16 Nidorina Use Moonstone Nidoqueen
When MaleNidoran Level 16 Nidorina Use Moonstone Nidoqueen
Locations - In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Route 9, Route 10, Route 22, Route 23Details
Let's Go, Eevee! Route 9, Route 10, Route 22, Route 23Details
Trainer Locations  Details
Flavor Text
Let's Go, Pikachu! A mild-mannered Pokémon that does not like to fight. Beware—its small horn secretes venom.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Scratch Scratch - Normal-type Scratch: Physical Move 40 100 35 --
    Hard, pointed, sharp claws rake the target to inflict damage.
    7 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    9 Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 --
    The target is quickly kicked twice in succession using both feet.
    13 Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    19 Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 --
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    21 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    25 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    31 Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- -- 20 --
    The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
    33 Flatter Flatter - Dark-type Flatter: Other Move -- 100 15 --
    Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
    37 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    43 Captivate Captivate - Normal-type Captivate: Other Move -- 100 20 --
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    45 Poison Fang Poison Fang - Poison-type Poison Fang: Physical Move 50 100 15 50
    The user bites the target with toxic fangs. This may also leave the target badly poisoned.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
    The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 -- Details
    The user generates odd sound waves from its body that confuse the target.
    Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
    For four turns, this move prevents the target from using the move it last used.
    Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 -- Details
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 -- Details
    The user takes a deep breath and focuses so that critical hits land more easily.
    Charm Charm - Fairy-type Charm: Other Move -- 100 20 -- Details
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Beat Up Beat Up - Dark-type Beat Up: Physical Move ?? 100 10 -- Details
    The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
    Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 -- Details
    The power of this attack move is doubled if it's used on a target that's switching out of battle.
    Skull Bash Skull Bash - Normal-type Skull Bash: Physical Move 130 100 10 100 Details
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30 Details
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Poison Tail Poison Tail - Poison-type Poison Tail: Physical Move 50 100 25 10 Details
    The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    Endure Endure - Normal-type Endure: Other Move -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Chip Away Chip Away - Normal-type Chip Away: Physical Move 70 100 20 -- Details
    Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
    Venom Drench Venom Drench - Poison-type Venom Drench: Other Move -- 100 20 100 Details
    Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Super FangSuper Fang - Normal-typeSuper Fang: Physical Move??9010--
    The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
    The user assists an ally by boosting the power of that ally's attack.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 195(Phy)/120(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 100 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 120 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Acid Downpour Acid Downpour - Poison-type Physical MoveSpecial Move 160(Phy)/175(Spe) -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical Move 140 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex Hydro Vortex - Water-type Special Move 120 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc Gigavolt Havoc - Electric-type Special Move 185 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Special Move 185 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 160 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 160(Phy)/100(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Hone Claws -- -- 15 -- Gen VI TM01
    The user sharpens its claws to boost its Attack stat and accuracy.
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Defense Curl -- -- 40 -- Move Tutor - Emerald
    The user curls up to conceal weak spots and raise its Defense stat.
    Tackle 40 100 35 --GS Lv. 1C Lv. 1
    A physical attack in which the user charges and slams into the target with its whole body.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Tackle 40 100 35 --RB Lv. 1Y Lv. 1
    A physical attack in which the user charges and slams into the target with its whole body.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 275 55 47 52 40 40 41
    Max Stats
    Hindering Nature
    Lv. 50 115 - 162 46 - 89 51 - 93 40 - 82 40 - 82 41 - 83
    Lv. 100 220 - 314 89 - 173 98 - 182 76 - 161 76 - 161 78 - 162
    Max Stats
    Neutral Nature
    Lv. 50 115 - 162 52 - 99 57 - 104 45 - 92 45 - 92 46 - 93
    Lv. 100 220 - 314 99 - 193 109 - 203 85 - 179 85 - 179 87 - 181
    Max Stats
    Beneficial Nature
    Lv. 50 115 - 162 57 - 108 62 - 114 49 - 101 49 - 101 50 - 102
    Lv. 100 220 - 314 108 - 212 119 - 223 93 - 196 93 - 196 95 - 199

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Scratch Scratch - Normal-type Scratch: Physical Move 40 100 35 --
    Hard, pointed, sharp claws rake the target to inflict damage.
    3 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    6 Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    9 Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 --
    The target is quickly kicked twice in succession using both feet.
    12 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    15 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    18 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    21 Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 --
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    24 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    27 Super Fang Super Fang - Normal-type Super Fang: Physical Move ?? 90 10 --
    The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM26 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM52 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 275 55 47 52 40 40 41
    Max Stats
    Hindering Nature
    Lv. 50No Candy 115 - 130 46 - 66 51 - 71 40 - 59 40 - 59 41 - 60
    Candy 115 - 330 46 - 266 51 - 271 40 - 259 40 - 259 41 - 260
    Lv. 100No Candy 220 - 251 89 - 128 98 - 138 76 - 114 76 - 114 78 - 116
    Candy 220 - 451 89 - 328 98 - 338 76 - 314 76 - 314 78 - 316
    Max Stats
    Neutral Nature
    Lv. 50No Candy 115 - 130 52 - 73 57 - 79 45 - 66 45 - 66 46 - 67
    Candy 115 - 330 52 - 273 57 - 279 45 - 266 45 - 266 46 - 267
    Lv. 100No Candy 220 - 251 99 - 143 109 - 154 85 - 127 85 - 127 87 - 129
    Candy 220 - 451 99 - 343 109 - 354 85 - 327 85 - 327 87 - 329
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 115 - 130 57 - 81 62 - 86 49 - 72 49 - 72 50 - 73
    Candy 115 - 330 57 - 281 62 - 286 49 - 272 49 - 272 50 - 273
    Lv. 100No Candy 220 - 251 108 - 157 119 - 169 93 - 139 93 - 139 95 - 141
    Candy 220 - 451 108 - 357 119 - 369 93 - 339 93 - 339 95 - 341

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 519 CP23 CP2,663 CP
    Level 501,065 CP1,443 CP6,243 CP
    Level 1004,056 CP5,598 CP10,000 CP

<--- Sandslash #028
Sandslash
#030
Nidorina
Nidorina --->

 
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