| Red, Green & Blue Level Up | 
|
				| — | Tackle |  | 35 | 95 | 35 | -- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| — | Horn Attack |  | 65 | 100 | 25 | -- | 
				| A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. | 
				| — | Poison Sting |  | 15 | 100 | 35 | -- | 
				| A POISON-type attack. Has a one-in- five chance of leaving the target  with the lingering effects of poison. | 
				| — | Thrash |  | 90 | 100 | 20 | -- | 
				| An attack that lasts two to three turns. Afterwards, the attacker becomes confused. | 
				| 8 | Horn Attack |  | 65 | 100 | 25 | -- | 
				| A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. | 
				| 14 | Poison Sting |  | 15 | 100 | 35 | -- | 
				| A POISON-type attack. Has a one-in- five chance of leaving the target  with the lingering effects of poison. | 
				| 23 | Thrash |  | 90 | 100 | 20 | -- | 
				| An attack that lasts two to three turns. Afterwards, the attacker becomes confused. | 
| Yellow Level Up | 
|
				| — | Tackle |  | 35 | 95 | 35 | -- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| — | Horn Attack |  | 65 | 100 | 25 | -- | 
				| A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. | 
				| — | Poison Sting |  | 15 | 100 | 35 | -- | 
				| A POISON-type attack. Has a one-in- five chance of leaving the target  with the lingering effects of poison. | 
				| — | Thrash |  | 90 | 100 | 20 | -- | 
				| An attack that lasts two to three turns. Afterwards, the attacker becomes confused. | 
				| 8 | Horn Attack |  | 65 | 100 | 25 | -- | 
				| A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. | 
				| 12 | Double Kick |  | 30 | 100 | 30 | -- | 
				| A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. | 
				| 23 | Thrash |  | 90 | 100 | 20 | -- | 
				| An attack that lasts two to three turns. Afterwards, the attacker becomes confused. | 
| TM & HM Attacks | 
|
| TM01 | Mega Punch |  | 80 | 85 | 20 | -- | 
					| A NORMAL-type attack move. It is highly accurate and relatively powerful. | 
| TM05 | Mega Kick |  | 120 | 74.6 | 5 | -- | 
					| A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. | 
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A technique that badly poisons the target. The amount of damage from the poison increases every turn. | 
| TM07 | Horn Drill |  | ?? | 30 | 5 | -- | 
					| A single-hit knockout attack. Learned only by Pokémon with a horn or horns. | 
| TM08 | Body Slam |  | 85 | 100 | 15 | 33 | 
					| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | 
| TM09 | Take Down |  | 90 | 85 | 20 | -- | 
					| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM10 | Double-Edge |  | 100 | 100 | 15 | -- | 
					| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM11 | Bubble Beam |  | 65 | 100 | 20 | 33 | 
					| A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. | 
| TM12 | Water Gun |  | 40 | 100 | 25 | -- | 
					| A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | 
| TM13 | Ice Beam |  | 95 | 100 | 10 | 10 | 
					| An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
| TM14 | Blizzard |  | 120 | 90 | 5 | 10 | 
					| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
| TM15 | Hyper Beam |  | 150 | 90 | 5 | -- | 
					| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM16 | Pay Day |  | 40 | 100 | 20 | -- | 
					| A move that also nets money at the end of battle. How much depends on the attack frequency and level. | 
| TM17 | Submission |  | 80 | 80 | 25 | -- | 
					| The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM18 | Counter |  | ?? | 100 | 20 | -- | 
					| A retaliation move that pays back double the damage of a physical attack. Highly accurate. | 
| TM19 | Seismic Toss |  | ?? | 100 | 20 | -- | 
					| A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. | 
| TM20 | Rage |  | 20 | 100 | 20 | -- | 
					| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
| TM24 | Thunderbolt |  | 95 | 100 | 15 | 10 | 
					| An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | 
| TM25 | Thunder |  | 120 | 70 | 10 | 10 | 
					| The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. | 
| TM26 | Earthquake |  | 100 | 100 | 10 | -- | 
					| An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon. | 
| TM27 | Fissure |  | ?? | 30 | 5 | -- | 
					| Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. | 
| TM31 | Mimic |  | -- | 100 | 10 | -- | 
					| A move for learning one of the opponent's moves, for use during that battle only. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | 
| TM33 | Reflect |  | -- | 100 | 20 | -- | 
					| Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | 
| TM34 | Bide |  | -- | 100 | 10 | -- | 
					| The user waits for several turns. At the end, it returns double the damage it received. | 
| TM38 | Fire Blast |  | 120 | 85 | 5 | 33 | 
					| The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target. | 
| TM40 | Skull Bash |  | 100 | 100 | 15 | -- | 
					| In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM48 | Rock Slide |  | 75 | 90 | 10 | -- | 
					| A ROCK-type attack that hits the target with an avalanche of rocks and boulders. | 
| TM50 | Substitute |  | -- | 100 | 10 | -- | 
					| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | 
| HM03 | Surf |  | 95 | 100 | 15 | -- | 
					| A WATER-type attack. The power of this technique is strong and highly accurate. | 
| HM04 | Strength |  | 80 | 100 | 15 | -- | 
					| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |